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ArkKeeper icon

ArkKeeper

Build & Test Windows Linux-ready .NET 10 Avalonia License: GPL v3

ArkKeeper is a modernization and optimization of ARK Server Manager, the classic WPF/.NET Framework tool for administering dedicated ARK: Survival Evolved servers. It isn't an original project built from scratch: it's a rewrite of the same codebase — originally from ChronosWS/ARK-Dedicated-Server-Tool — on top of .NET 10 and Avalonia, with a modern interface (Mica, rounded corners, three built-in themes, accent colors) and cross-platform support built in from the design stage.

Legal notice: ArkKeeper and its authors are not affiliated with Studio Wildcard or its partners. ARK: Survival Evolved™ and its related images, trademarks, and rights are the exclusive property of Studio Wildcard and/or its affiliates. Free tool for legal use.

Features

  • Live dashboard — real CPU/RAM usage per server (sampled from the actual OS process, not estimated), trend sparklines, and an activity feed of what your servers have actually been doing (starts, stops, backups).
  • Server management — create and edit any number of server profiles, covering all ~226 GameUserSettings.ini/Game.ini settings ARK exposes (rates & multipliers, rules, structures, taming, PvP, engrams, world/environment, chat, raw override lists), not just a curated subset. Settings are merged into the server's real config files rather than overwriting them, so manual edits and mod-added directives survive.
  • Real process control — Start / Stop / Kill against the actual dedicated server process. Stop asks the server to save and exit gracefully over RCON first, falling back to a hard kill if RCON is unreachable or the timeout elapses.
  • Anti-cheat & performance — toggle BattlEye off per server, and tune OS process priority and CPU core affinity without leaving the app.
  • RCON console — send commands and watch the live response log.
  • Players and tribes — connected-player list with kick/ban, known players and tribes parsed from save files.
  • Backups — one-click world save/restore, optionally compressed.
  • Scheduler — recurring or daily RCON tasks (e.g. SaveWorld every 6 hours) that keep running in the background.
  • Mods — add Steam Workshop mod IDs and download/update them via SteamCMD.
  • Discord notifications — server start/stop events posted to a webhook.
  • Auto-update — checks a JSON manifest for new ArkKeeper releases and downloads them.
  • Three themes — Light, OLED Black, and Navy Blue, plus five accent colors, switchable live from Settings.

Screenshots

Navy Blue OLED Black Light
Dashboard, Navy Blue theme Dashboard, OLED Black theme Dashboard, Light theme
Servers page, Navy Blue theme Servers page, OLED Black theme Servers page, Light theme

Theme picker in Settings:

Settings page showing the theme picker, Navy Blue theme

Installation

Grab the latest release from the Releases page:

  • ArkKeeper-*-win-x64-standalone.zip — no .NET installation required, just extract and run ArkKeeper.App.exe. This is the one most people want.
  • ArkKeeper-*-win-x64.zip — smaller download, requires the .NET 10 Desktop Runtime already installed.

Build from Source

Requirements: .NET 10 SDK

git clone https://github.com/Muurrcc/ArkKeeper.git
cd ArkKeeper
dotnet build
dotnet run --project src/ArkKeeper.App

Publishing an optimized build

# Requires .NET 10 installed on the target machine (~36 MB)
dotnet publish src/ArkKeeper.App -c Release -r win-x64 --self-contained false

# No .NET installation required (~113 MB, includes the runtime)
dotnet publish src/ArkKeeper.App -c Release -r win-x64 --self-contained true

# Same as above, but trimmed (~48 MB)
dotnet publish src/ArkKeeper.App -c Release -r win-x64 --self-contained true -p:PublishTrimmed=true

Optimization

Compared to a generic dotnet publish (no RID), pinning the target to win-x64 avoids bundling the native Skia/HarfBuzz binaries for every supported platform and strips native debug symbols that add nothing to a release build:

Build Size
Generic (dotnet publish, no RID) 570 MB
win-x64, framework-dependent 36 MB
win-x64, self-contained (includes runtime) 113 MB
win-x64, self-contained + trimmed 48 MB

Startup time to visible window (framework-dependent, average of 3 measurements): ~656 ms.

Trimming (PublishTrimmed) works end to end, verified by launching the published .exe — it took fixing two things first:

  • ViewLocator resolved View↔ViewModel by reflection (Type.GetType with the name as a string); the trimmer removes types nothing references statically, so this broke in production ("Not Found: DashboardView"). Replaced with an explicit, reflection-free mapping.
  • ServerProfile serialization: the System.Text.Json source generator doesn't see the properties CommunityToolkit.Mvvm generates from [ObservableProperty] — serializing it directly silently dropped almost all of the profile's data (found by inspecting the actual JSON, not from any warning or error). ProfileStore now serializes through ServerProfileData, a flat, hand-written snapshot built exactly for this — see the comment in that file.

With both fixes in place, dotnet publish ... -p:PublishTrimmed=true leaves no trimming warnings of its own (only two remain, neither ours: a low-risk one in the .ini engine from generic reflection, and one from FluentAvalonia's DataGrid control, which isn't even used yet).

Tech stack

Layer Technology
UI Avalonia UI + FluentAvalonia
MVVM CommunityToolkit.Mvvm
DI / Hosting Microsoft.Extensions.Hosting
Logging Microsoft.Extensions.Logging
Runtime .NET 10

Credits

Based on the original work by ChronosWS and the ARK Server Manager community, published under GPL-3.0.

License

GPL-3.0 — as a derivative of a GPL-3.0 project, ArkKeeper is distributed under the same terms: source code always available, and any fork or modification must remain open under this same license.

About

ARK Server Manager, modernized: Avalonia + .NET 10 rewrite with real process control, RCON, backups, mods, scheduler, Discord, and three built-in themes. GPL-3.0

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