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Fix D3D12 rasterizer1 pipeline subobject type (Invalid DepthBias value) - #244

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Fix D3D12 rasterizer1 pipeline subobject type (Invalid DepthBias value)#244
duckdoom5 wants to merge 1 commit into
NVIDIA-RTX:mainfrom
duckdoom5:fix/d3d12-rasterizer1-subobject

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@duckdoom5

@duckdoom5 duckdoom5 commented Jul 8, 2026

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The subobject type version should match the other type version.

I was running into some weird issue where the depth bias was displayed as this value; Turns out it was caused by this float to int mapping (the newer version using float, mapping back to the older subobject layout as int)

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This change fixes that issue

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