Venenatis and Spindel - #214
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… to aggro players even if they leave the lair
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…f target is self, ensuring that larger NPCs work properly
Jayy-Den
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Sep 9, 2026
* feat: spindel * feat: venenatis
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While working on this I discovered that huntModes 6-9 lack
findKeepHuntingwhich means that once they hunt any target once they will not continue to do so if said target ever becomes invalid. The target can become invalid by for instance leaving Venenatis' lair and re-entering.I analyzed some rsprox dumps to try and figure out how Venenatis runs around but couldn't really find a pattern so I just settled on picking a random tile in the lair and making sure it's not too far away.
I'm also not sure how to handle melee attacks for these bosses. They will only attack with melee if the target is in melee range but that means that as long as the primary target is in melee distance no other player in the lair would be targeted by attacks. I'm still going to open this PR in hopes that I can get some suggestions about how to handle this.