Skip to content
Closed
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
15 changes: 15 additions & 0 deletions code/src/testResources/pcgen/lang/cleaned.properties
Original file line number Diff line number Diff line change
Expand Up @@ -1386,6 +1386,21 @@ in_movement=Movement

in_templates=Templates

#ExportDialog
in_exportSelectCharacter=Select Character:
in_exportEntireParty=Entire Party:
in_exportTo=Export To:

#OptionsPathDialog
in_optionsPathPrompt=Select a directory to store PCGen options in
in_optionsPathExistingHint=If you have an existing options.ini file, then select the directory containing that file
in_optionsPathPcgenDir=PCGen Dir: This is the directory that PCGen is installed into.
in_optionsPathMacUserDir=Mac User Dir
in_optionsPathFreedesktop=Freedesktop configuration subdirectory: Use for most Linux/BSD
in_optionsPathHomeDir=Home Dir: This is your home directory
in_optionsPathSelect=Select a directory to use
in_optionsPathOk=OK

#PortraitChooser Tips


Expand Down
4 changes: 4 additions & 0 deletions code/src/testResources/pcgen/lang/unused.properties
Original file line number Diff line number Diff line change
Expand Up @@ -375,6 +375,10 @@ in_itmPickNumber=Pick a Number

#0 - Quantity

#ExportDialog

#OptionsPathDialog

#PortraitChooser Tips

in_buyPortraitTipString=<html>Click to commission a portrait from RPGCharacterIllustrations.com.<br>A portion of any purchase goes to support PCGen.</html>
Expand Down
64 changes: 64 additions & 0 deletions data/pathfinder/paizo/roleplaying_game/villain_codex/OGL.txt
Original file line number Diff line number Diff line change
@@ -0,0 +1,64 @@
OPEN GAME LICENSE Version 1.0a

The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.

1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.

2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.

3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.

4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.

5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.

6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.

7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.

8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.

9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.

10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.

11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.

12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.

13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.

14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.

15 COPYRIGHT NOTICE
Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.

System Reference Document Copyright 2000, Wizards of the Coast, Inc.; Authors: Jonathan Tweet, Monte Cook, and Skip Williams, based on material by E. Gary Gygax and Dave Arneson.

Pathfinder Roleplaying Game Core Rulebook Copyright 2009, Paizo Inc.; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

Animal Lord, Cat Lord from the Tome of Horrors Complete Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.

Atomie from the Tome of Horrors Complete Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.

Axe Beak from the Tome of Horrors Complete Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.

Dragon, Faerie from the Tome of Horrors Complete Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Brian Jaeger and Gary Gygax.

Hippocampus from the Tome of Horrors Complete Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Authors: Scott Greene and Erica Balsley, based on original material by Gary Gygax.

Kelpie from the Tome of Horrors Complete Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Lawrence Schick.

Korred from the Tome of Horrors Complete Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.

Leprechaun from the Tome of Horrors Complete Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.

Mite from the Tome of Horrors Complete Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Ian Livingstone and Mark Barnes.

Nereid from the Tome of Horrors Complete Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.

Slime Mold from the Tome of Horrors Complete Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene.

Pathfinder Roleplaying Game Ultimate Wilderness Copyright 2017, Paizo Inc.; Authors: Alexander Augunas, John Bennett, Robert Brookes, John Compton, Dan Dillon, Steven T. Helt, Thurston Hillman, Eric Hindley, Mikko Kallio, Jason Keeley, Isabelle Lee, Jason Nelson, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, David Schwartz, Mark Seifter, Jeffery Swank, and Linda Zayas-Palmer.

PCGen dataset conversion for "Ultimate Wilderness" Copyright 2013, PCGen Data team (Including, but not limited to Gary Davies, Gwen T., Regan Anderson)
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Original file line number Diff line number Diff line change
@@ -0,0 +1,39 @@
# Archetype Definitions
Fortune-Teller KEY:Fortune-Teller (Bard) CATEGORY:Archetype TYPE:Archetype.BardArchetype PRECLASS:1,Bard=1 DESC:Instead of using song and dance, a fortune-teller influences people by divining their fate. COST:0 SOURCEPAGE:p.32
Hellcat KEY:Hellcat (Monk) CATEGORY:Archetype TYPE:Archetype.MonkArchetype PRECLASS:1,Monk=1 PREALIGN:LE,LN DESC:Monks of the hellcat sect follow the teachings of Asmodeus or another infernal power. COST:0 SOURCEPAGE:p.92
Hunting Serpent KEY:Hunting Serpent (Ninja) CATEGORY:Archetype TYPE:Archetype.NinjaArchetype PRECLASS:1,Ninja=1 DESC:The order dispatches specially trained killers to hunt relentlessly and fight from the shadows. COST:0 SOURCEPAGE:p.105

# Fortune-Teller (Bard) Features
Fortune-Teller's Divinations CATEGORY:Special Ability TYPE:SpecialQuality.ClassFeature.BardClassFeature PRECLASS:1,Bard=1 DESC:Add guidance, object reading, augury, analyze aura, divination, retrocognition, true seeing, and vision to your bard spell list.
Oracular Performance CATEGORY:Special Ability TYPE:SpecialQuality.ClassFeature.BardClassFeature PRECLASS:1,Bard=1 DESC:You can use Perform (oratory) to read a fortune as part of a bardic performance.
Fortune-Teller's Acumen CATEGORY:Special Ability TYPE:SpecialQuality.ClassFeature.BardClassFeature PRECLASS:1,Bard=2 DESC:Use a fortune-teller's deck instead of a material component for divination spells.
Transparent Fate CATEGORY:Special Ability TYPE:SpecialQuality.ClassFeature.BardClassFeature PRECLASS:1,Bard=8 DESC:Cause all enemies within 30 feet to have their near future revealed.

# Hellcat (Monk) Features
Hellcat Weapon Proficiency CATEGORY:Special Ability TYPE:SpecialQuality.ClassFeature.MonkClassFeature PRECLASS:1,Monk=1 DESC:Proficient with club, crossbow, dagger, kama, light mace, nunchaku, quarterstaff, sai, shuriken, and siangham.
Hellcat Fury CATEGORY:Special Ability TYPE:SpecialQuality.ClassFeature.MonkClassFeature PRECLASS:1,Monk=1 DESC:Deal slashing damage with unarmed strikes, causing bleed on critical hits.
Torture Training CATEGORY:Special Ability TYPE:SpecialQuality.ClassFeature.MonkClassFeature PRECLASS:1,Monk=2 DESC:Attempt a second save against fatigue, exhaustion, sickness, stagger, or fear effects.
Crucible of Pain CATEGORY:Special Ability TYPE:SpecialQuality.ClassFeature.MonkClassFeature PRECLASS:1,Monk=3 DESC:Gain DR/- against nonlethal damage equal to half your monk level.
Hellcat Ki CATEGORY:Special Ability TYPE:SpecialQuality.ClassFeature.MonkClassFeature PRECLASS:1,Monk=4 DESC:Spend ki to gain darkvision, scent, fire resistance, or ghostly flame silhouettes.

# Hunting Serpent (Ninja) Features
Relentless Pursuit CATEGORY:Special Ability TYPE:SpecialQuality.ClassFeature.NinjaClassFeature PRECLASS:1,Ninja=3 DESC:Gain a bonus on Diplomacy to gather information and Survival to follow tracks.
Death Mark CATEGORY:Special Ability TYPE:SpecialQuality.ClassFeature.NinjaClassFeature PRECLASS:1,Ninja=4 DESC:Mark an opponent damaged by sneak attack for death, gaining bonuses against them.
Certain Demise CATEGORY:Special Ability TYPE:SpecialQuality.ClassFeature.NinjaClassFeature PRECLASS:1,Ninja=10 DESC:Apply sneak attack damage on the first attack against the target of your death mark.

# Cavalier Order
Order of the Whip KEY:Order of the Whip (Cavalier) CATEGORY:Special Ability TYPE:SpecialQuality.ClassFeature.CavalierOrder PRECLASS:1,Cavalier=1 DESC:Pledged to cruelty and malice, serving only those who grant free rein to cause suffering. SOURCEPAGE:p.20
Whip Crack CATEGORY:Special Ability TYPE:SpecialQuality.ClassFeature.CavalierOrder PRECLASS:1,Cavalier=2 DESC:You become proficient with a whip and gain Whip Mastery as a bonus feat.
Fearless Commander CATEGORY:Special Ability TYPE:SpecialQuality.ClassFeature.CavalierOrder PRECLASS:1,Cavalier=8 DESC:Inspire terror among your allies, granting them bonuses by dealing nonlethal damage.
Retribution CATEGORY:Special Ability TYPE:SpecialQuality.ClassFeature.CavalierOrder PRECLASS:1,Cavalier=15 DESC:Gain attacks of opportunity against those who strike your slaves or servants.

# Oracle Mystery & Curse
Ascetic KEY:Ascetic (Oracle Mystery) CATEGORY:Special Ability TYPE:SpecialQuality.ClassFeature.OracleMystery PRECLASS:1,Oracle=1 DESC:You practice martial disciplines and internal focus. SOURCEPAGE:p.104
Absence of Body CATEGORY:Special Ability TYPE:SpecialQuality.ClassFeature.OracleRevelation PRECLASS:1,Oracle=1 DESC:You require half as much food and water to survive.
Absence of Form CATEGORY:Special Ability TYPE:SpecialQuality.ClassFeature.OracleRevelation PRECLASS:1,Oracle=1 DESC:You gain feather fall as a spell-like ability.
Ascetic Armor CATEGORY:Special Ability TYPE:SpecialQuality.ClassFeature.OracleRevelation PRECLASS:1,Oracle=1 DESC:Gain a +4 armor bonus to AC when unarmored.
Martial Disciple CATEGORY:Special Ability TYPE:SpecialQuality.ClassFeature.OracleRevelation PRECLASS:1,Oracle=1 DESC:Gain Improved Unarmed Strike and the unarmed strike damage of a monk.
Oracular Spellstrike CATEGORY:Special Ability TYPE:SpecialQuality.ClassFeature.OracleRevelation PRECLASS:1,Oracle=7 DESC:Deliver spells through unarmed strikes.
Rapid Convalescence CATEGORY:Special Ability TYPE:SpecialQuality.ClassFeature.OracleRevelation PRECLASS:1,Oracle=1 DESC:Reduce consecutive successful saves needed to recover from disease or poison.
Spell Deflection CATEGORY:Special Ability TYPE:SpecialQuality.ClassFeature.OracleRevelation PRECLASS:1,Oracle=11 DESC:Counterspell ray attacks with unarmed strikes.
Toxic Blood KEY:Toxic Blood (Oracle Curse) CATEGORY:Special Ability TYPE:SpecialQuality.ClassFeature.OracleCurse PRECLASS:1,Oracle=1 DESC:Your body is ravaged by a potent poison, making your touch venomous. SOURCEPAGE:p.104
Original file line number Diff line number Diff line change
@@ -0,0 +1,2 @@
FOLLOWER:FamiliarLVL=1 TYPE:Familiar PRERACE:1,Compsognathus
FOLLOWER:AnimalCompanionLVL=1 TYPE:Animal Companion PRERACE:1,Snake (Constrictor)
12 changes: 12 additions & 0 deletions data/pathfinder/paizo/roleplaying_game/villain_codex/vc_equip.lst
Original file line number Diff line number Diff line change
@@ -0,0 +1,12 @@
Alchemical Cleaner TYPE:Goods.Alchemical.Consumable COST:300 WT:1 DESC:Caustic alchemical solution dissolves blood, hair, and small pieces of flesh[cite: 2]. SOURCEPAGE:p.44
Caravan Master's Wagon TYPE:Goods.Transportation COST:1000 WT:2000 DESC:Similar to a heavy smuggler's wagon, but contains a hidden portable hole[cite: 2]. SOURCEPAGE:p.116
Cestus of Security TYPE:Weapon.Melee.Light.Bludgeoning.Piercing.Specific COST:5305 WT:2 DESC:A +1 cestus of blackened leather that heals the wearer 5 hp when a weapon cord is damaged or destroyed[cite: 2]. SOURCEPAGE:p.224
Clandestine Voucher TYPE:Magic.Wondrous COST:250 WT:0 DESC:A piece of parchment that can magically transform metal coins into spots of metallic ink on its surface[cite: 2]. SOURCEPAGE:p.225
Devil's Spit TYPE:Goods.Alchemical.Consumable COST:60 WT:0 DESC:A more potent form of unholy water that deals additional damage to good outsiders and lawful good creatures[cite: 2]. SOURCEPAGE:p.92
Eyes of the Damned TYPE:Magic.Wondrous.Eyes COST:15000 WT:0 SLOT:Eyes DESC:These clear crystal lenses grant a gaze attack causing targets to see a terrifying hellscape, acting as vision of Hell[cite: 2]. SOURCEPAGE:p.93
Gag of Silence TYPE:Magic.Wondrous.Headgear COST:500 WT:1 SLOT:Headgear DESC:When tied around a creature's head, the creature cannot speak or make any vocal sounds[cite: 2]. SOURCEPAGE:p.21
Guard's Kit TYPE:Goods.General COST:20 WT:20 DESC:Standard issue kit consisting of a backpack, belt pouch, flint and steel, manacles, 50 feet of rope, signal whistle, soap, and 5 torches[cite: 2]. SOURCEPAGE:p.44
Rod of Burning Blood TYPE:Magic.Rod.Weapon.Melee.Specific COST:11050 WT:4 DESC:Functions as a +1 cunning light mace and can expend charges to spray burning blood[cite: 2]. SOURCEPAGE:p.93
Shoddy Item TYPE:Goods.General COST:0 WT:0 DESC:A cleverly but poorly crafted item with reduced hardness and hit points, sold at normal prices[cite: 2]. SOURCEPAGE:p.116
Smuggler's Wagon TYPE:Goods.Transportation COST:0 WT:0 DESC:Functions like an ordinary wagon but contains hidden compartments that allow for cargo to be transported in secret[cite: 2]. SOURCEPAGE:p.116
Sucker's Barrel TYPE:Goods.General COST:4 WT:35 DESC:Appears to be a normal barrel but contains an inner bladder of water, allowing a merchant to sell a smaller quantity of valuable liquid[cite: 2]. SOURCEPAGE:p.117
Loading
Loading