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Bluff3D is a fork of Graphics3D version 6 from 2006. Bluff3D is primarily developed on Windows, with additional testing done on Linux. Mac is untested and unsupported. Required dependencies: * SDL2 * OpenGL * GLEW * X11 (Linux) Build instructions (Linux): mkdir build && cd build cmake .. make Build instructions (Windows): WIP Bonus game: added cowblocks because funny (also for testing stuff) if too many cows then edit main.cpp in cowblocks and change const int N = 1000; to const int N = 100; ALSO if you want to run cowblocks then go to source/data and copy the font folder (rename folder to fonts) and sky folder and ifs folder (rename the folder to models then copy it to build/cowblocks/content) then make a new folder in build/cowblocks called "content" and place the font and sky folder in it as for game just copy the entire source/data/ folder into build/game/data (if directory doesnt exist then make it)