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Bluff3D is a fork of Graphics3D version 6 from 2006.

Bluff3D is primarily developed on Windows, with additional testing done on Linux. Mac is untested and unsupported.

Required dependencies:
* SDL2
* OpenGL
* GLEW
* X11 (Linux)

Build instructions (Linux):
mkdir build && cd build
cmake ..
make

Build instructions (Windows):
WIP

Bonus game:
added cowblocks because funny (also for testing stuff)
if too many cows then edit main.cpp in cowblocks and change const int N = 1000; to const int N = 100;

ALSO if you want to run cowblocks then
go to source/data and copy the font folder (rename folder to fonts) and sky folder and ifs folder (rename the folder to models then copy it to build/cowblocks/content)
then make a new folder in build/cowblocks called "content"
and place the font and sky folder in it

as for game just copy the entire source/data/ folder into build/game/data (if directory doesnt exist then make it)

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A fork of G3D 6 (which yes, is the same engine version that was used in ancient Roblox versions)

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