[Artifact 1456~1462] アイスブランドアーツの作成 - #2044
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ogachu0331 wants to merge 38 commits into
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ogachu0331 wants to merge 38 commits into
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ogachu0331
marked this pull request as draft
June 4, 2026 16:33
ogachu0331
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June 4, 2026 16:55
Lapis-LJA
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Jun 5, 2026
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各武器用のobjectが用意されてるけど、内部処理は全く同じっぽいから1つに纏めるべきと感じた。
神器側で召喚時にCustomModelDataを設定してやればいい気がする
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object#1161の処理にまとめました!ファイルの名前も変えました |
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全ての修正と仕様変更終わりましたので再レビューお願いします |
ogachu0331
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June 10, 2026 02:03
ogachu0331
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June 10, 2026 02:04
ogachu0331
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June 10, 2026 06:39
…TSB/Asset into dev/ogachu_aritifact1456
ogachu0331
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June 10, 2026 09:45
Lapis-LJA
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Sep 3, 2026
| # 神器の名前 (TextComponentString) | ||
| data modify storage asset:artifact Name set value '{"text":"アイスブランドアーツ","color":"#7DFFF2","bold":true}' | ||
| # 神器の説明文 (TextComponentString[]) | ||
| data modify storage asset:artifact Lore set value ['{"text":"周囲に複数の氷製の神器を生成する","color":"white"}','{"text":"生成した神器は誰でも右クリックで回収可能","color":"white"}','{"text":"生成した神器は生成してから時間が経つほど威力が減衰する","color":"white"}'] |
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周囲に複数の氷製の神器を生成する
生成した神器は誰でも右クリックで回収できる
生成してから時間が経つほど威力が減衰する
がいいんじゃないでしょうか
| function asset:artifact/common/check_condition/mainhand | ||
| # 他にアイテム等確認する場合はここに書く | ||
| # 戦闘外に使うべからず | ||
| execute unless predicate lib:in_battle run tellraw @s[tag=CanUsed] {"text":"戦闘中のみ使用可能です。","color":"red"} |
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function lib:message/artifact/condition_not_met
でいいかも?
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ライブラリーなんでもあってすごいな...
修正しました
…TSB/Asset into dev/ogachu_aritifact1456
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テクスチャはまだなのと、威力とmp、cdは塩梅があまりわかってないのでなんとなくです。