Final project for Game Implementation w/ Unity.
Email: QuinnKWolter(at)gmail(dot)com
Itch.io: https://cyborgballoon.itch.io/descent-homage-unity
A hostile artificial intelligence has possessed the automated security drones and robotic workers of a planetary mining operation. You play a hired mercenary sent to infiltrate these labyrinthine mines with the intent of destroying a central reactor and blowing up the facility. You must manage your energy, shields, and ammo while exploring for keys and secrets in a sprawling, non-linear level.
- Six degrees of freedom!
- Intense shooter combat with hostile robots.
- Sprawling map full of secrets and upgrades.
- Non-linear path to victory.
- A final boss fight and escape sequence.







