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To The Bunker!

A 2D game made in Godot Engine inspired by 20 Second Game Jam

How to Play

Summary

You are controlling a train trying to reach a bunker within 20 second before a nuclear bomb drops in the city and you need to pickup civilians while destroying obstacles along the way

Controls: Mouse

  • Click on the train to move
  • Click on the civilian to gain extra speed
  • Click on the obstacle to remove it

Technicality

How It's Made:

Prototyping and Designing : Figma , Procreate , Trello

Game Engine : Godot Engine

Arts and Sprites : Aseprite

Lessons:

Designing game architecture

Before starting this project, I thought of designing the game architecture first and the general UI of the main game. Afterwards I create a diagram of how each entities and it's functionality should interact with other entities. Additionally I've create a list of to-do items and organising them in its category such as: UI, Sprites, Game Logics etc.

Decoupling

In Godot although I had experienced signals, but with this project I learned how to decouple and code such in a way that entities communicate to one another while maintaning their functionality independently.

Maintainable and Scalable Code

By applying previous lessons, I've learn code practices that focuses on maintainability and scalability with future hindsight in mind.

Author: soop

About

A sidescroller game made for 20 Second Game Jam

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