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The 720p/1080p/4K presets were passed straight through as the DLSS output size and the FFmpeg encoder frame size, so any source that did not match the preset's aspect ratio was stretched. Treat the preset as a bounding box: scale the source uniformly to fit inside it, round both dimensions to even values for the encoders, and report the resolved size in the first progress phase so the UI shows what will be produced. Verified through the full DLSS pipeline: 1280x534 at 4K -> 3840x1602, 1280x534 at 720p -> 1280x534, 360x640 portrait at 1080p -> 608x1080. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01UuUXxriuaZkpLGNGDSYW4N
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Summary
The 720p/1080p/4K presets were passed straight through as the DLSS output size and the FFmpeg encoder frame size, so any source that did not match the preset's aspect ratio was stretched (the README called this out as an open issue).
This treats the preset as a bounding box:
FitOutputinsrc/engine/video_job.cppscales the source uniformly so the whole frame fits inside the preset, keeping the original aspect ratio.-sargument.Test plan
Built with VS 2019 Build Tools and run through the full DirectML + Streamline 2.13 DLSS-NR + NVENC pipeline on an RTX 5090:
Output dimensions confirmed with ffprobe.
🤖 Generated with Claude Code
https://claude.ai/code/session_01UuUXxriuaZkpLGNGDSYW4N