A native PC recompilation of the Xbox 360 version of 11eyes CrossOver using ReXGlue.
If you want to build from source you'll need:
- ReXGlue SDK
- CMake
- Visual Studio / MSVC / GCC / LLVM
- Clang 20+
- Ninja-build
- Your legally owned game files
- Get the
Nightly 0.8.1.68-dev.g8dadea6or newer release of the ReXGlue SDK. - Put your your own legally owned game's XEX file into
extracted. - Copy the path to
rexglueorrexglue.exefrom the downloaded SDK, then in the downloaded and extractedproject-elevenarchive, runrexglue --verbose --log-file ../logs/recomp.log codegen - After codegen is successful, run
cmake --preset linux-amd64-relwithdebinfo -DCMAKE_PREFIX_PATH=/path/to/rexglue-sdkto configure (be sure to select your platform), if not sure, checkCMakePresets.json) - Build the code with
cmake --build out/build/linux-amd64-relwithdebinfo(Again, be sure to select your platform) - The compiled executable will be inside
out/build/linux-amd64-relwithdebinfo(or what your platform was).
cmake --preset win-amd64-relwithdebinfo -DCMAKE_PREFIX_PATH=D:\Projects\rexglue-sdk-0.8.1.68-dev.g8dadea6-win-amd64\win-amd64 -DCMAKE_MAKE_PROGRAM=D:\Code-projects\ninja-win\ninja.exe
cmake --build out/build/win-amd64-relwithdebinfo
You will need to copy over the dependency libraries from linux-amd64/lib (on linux) or from win-amd64/bin (on windows).
| Dependency | Library Name | Remarks |
|---|---|---|
| linux-tracy | libTracyClient.so | no append: release d: debug rd: relwithdebinfo |
| linux-rexruntime | librexruntime.so | no append: release d: debug rd: relwithdebinfo |
| linux-xenosplugin | librexgpu-xenos.so | no append: release d: debug rd: relwithdebinfo |
| windows-tracy | TracyClient.dll | no append: release d: debug rd: relwithdebinfo |
| windows-rexruntime | rexruntime.dll | no append: release d: debug rd: relwithdebinfo |
| windows-xenosplugin | rexgpu-xenos.dll | no append: release d: debug rd: relwithdebinfo |
- Likely everything works that does on Xenia. Even the OP/ED videos likely work.
- To launch, use
./project_eleven --game_data_root="extracted/" --user_data_root="userdata/" --cache_path="cache/" --gpu_plugin=xenos --no-fullscreen. - Make sure to put your legally owned game files inside
extracted. - You'll need to use a controller.
- If you see something like
[critical] [core] [t550982] [FATAL] Call to invalid or unregistered function at guest address 0xADDRESS
in the log (at compiled program/logs/program_001.log), take note of the address in question, then in program_manifest.toml, go to
[entrypoint.functions]
0xADDRESS = {}
Specify the address in here, and if you don't specify an end or a size, the codegen process will map it out.
-
[warning] [krnl] [t521854] [NtCreateFile] FAILED: path='D:\data\system.dat' -> 0xc000000f-> see this article for explanations -
[warning] [fs] [t568379] VFS: 'ShaderDumpxe:\CompareBackEnds' -> [no device]-> an insignificant "error" that doesn't affect anything, left uncommented in ReXGlue for some reason.
This repository does not contain any game assets, game code, ROMs, XEX files, textures, audio, or other copyrighted material.
You must provide your own game files.