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fix(deps): update dependency motion to v14 - #2896

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@renovate renovate Bot commented Oct 5, 2026 •

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This PR contains the following updates:

Package Change Age Confidence
motion ^12.0.0 → ^14.0.0 age confidence

Release Notes

motiondivision/motion (motion)

v14.0.0

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Changed
  • Removed internal APIs restored in 13.5.1 for compatibility with framer-motion 13.0–13.4. Future removed internal APIs won't cause cross-compatibility issues since pinning internal framer-motion, motion-dom and motion-utils dependencies.

v13.5.1

Compare Source

Changed
  • Removed internal APIs restored in 13.5.1 for compatibility with framer-motion 13.0–13.4. Future removed internal APIs won't cause cross-compatibility issues since pinning internal framer-motion, motion-dom and motion-utils dependencies.

v13.5.0

Compare Source

Added
  • spring: Now accepts negative bounce (0--1) to define overdamped springs.
Changed
  • <m>: 20% smaller.
  • useSpring: 10% smaller.
  • scroll/useScroll: Use main thread for all offset animations.
Fixed
  • Ensure warning and error messages are cleaned from production build.
  • Ensure values are never rendered before they've been resolved.

v13.4.6

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Fixed
  • AnimatePresence: mode="wait" no longer drops new children if exit completes during a React transition.

v13.4.5

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Fixed
  • layout: Fix relative child jumping when parent interrupts layout animation.
  • AnimatePresence: Can no longer drop a child added while another exit animation completes.
  • Reorder: Only clear Reorder.Group's reorder guard when values change.
  • spring/useSpring: 5% smaller.

v13.4.4

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Changed
  • scroll: 44% smaller.
  • useScroll: 33% smaller.
  • Scroll callbacks: 50% faster.
  • Removed ScrollTimeline support for JS callbacks as benchmarked no improvement over scrollInfo.
Fixed
  • useDragControls: Fixed snapToCursor origin drift on repeated calls.
  • drag: Improved pointerend timing.
  • spring: Check invalid spring values before applying.
  • AnimatePresence: Ensure children don't stick during reentry.

v13.4.3

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Fixed
  • <motion>: Ensure animations replay when Suspense reveals memoized content.

v13.4.2

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Fixed
  • Reorder: Don't scale position of elements at origin 0 when dragConstraints changes.
  • Unrecognised easing names no longer throw.

v13.4.1

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Fixed
  • animate: CSS variable writes on SVGs apply to style attribute.

v13.4.0

Compare Source

Added
  • AnimateView: View transitions for React 19.3, built on React's ViewTransition.

v13.3.0

Compare Source

Added
  • Hooks for Motion Editor.
Changed
  • springValue/useSpring: 80% reduction in time when retargeting.
  • animate: 10% smaller.
  • animate: 20% reduction in startup time.
  • animate: 10% reduction in per-frame JS.
  • frame: Frame scheduling 10% faster.
Fixed
  • animate: Fixed path drawing calculations.

v13.2.0

Compare Source

Added
  • animate.addEffect() for registering effects that lets animate drive non-DOM subjects alongside DOM elements.
  • threeEffect (motion/three) supporting Three.js objects, materials, shader uniforms, TSL uniform nodes and more.
  • vgpuEffect (motion/vgpu) supporting shared uniforms, Effect/Draw/Compute bindings ("params.time"), scene nodes, cameras, lights, materials, orbit controls, CSS colors and vector components.
  • createEffect now accepts test, read and step options and exposes bound motion values via effect.get().
Changed
  • Reduced filesize and improved performance of spring.
  • MotionValueState no longer caches values in latest; effect renders read their motion values directly. set() drops its useDefaultValueType argument.

v13.1.1

Compare Source

Fixed
  • Guard animation window access in non-browser runtimes.
  • AnimatePresence: Improved compat with React 19 strict mode.

v13.1.0

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Added
  • Reorder: Multidimensional reorder.
  • Reorder: Automatic axis detection.
  • Reorder: RTL support.

v13.0.0

Compare Source

Changed
  • Removed optional @emotion/is-prop-valid dependency in favour of explicit <MotionConfig isValidProp={isPropValid}>.
Fixed
  • Hardware-accelerated SVG elements correctly apply final style on animation complete.
  • AnimatePresence: Ensure nodes are marked as safe to remove when rendering propagate with no motion children.

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