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Resolve master merge conflicts - #44

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THEXN wants to merge 2 commits into
1457from
fix/merge-conflicts-1457
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Resolve master merge conflicts#44
THEXN wants to merge 2 commits into
1457from
fix/merge-conflicts-1457

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@THEXN

@THEXN THEXN commented Aug 20, 2026

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Resolve merge conflicts and normalize the Dust patch hunk.

由 Sourcery 提供的总结

将不受支持的漏洞工具单独归类,并更新相关补丁和本地化数据。

新功能:

  • 在游戏内的工具界面中添加专用的损坏工具选项卡(Broken tools tab)。

错误修复:

  • 默认情况下,防止 Terraria Prism Tool 破坏方块。

增强改进:

  • 将传送门和标牌相关的漏洞工具重新归类到损坏工具(Broken tools)类别下,并移除已废弃的 Search Tile 工具。
  • 规范 Dust 和 Projectile 的补丁,并更新本地化模板。
Original summary in English

Summary by Sourcery

Organize unsupported exploit tools separately and update related patches and localization data.

New Features:

  • Add a dedicated Broken tools tab to the in-game tool interface.

Bug Fixes:

  • Prevent Terraria Prism Tool from breaking tiles by default.

Enhancements:

  • Reclassify portal and sign exploit tools under the Broken tools category and remove the obsolete Search Tile tool.
  • Normalize Dust and Projectile patches and update localization templates.

@sourcery-ai sourcery-ai Bot left a comment

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Hey - 我已经留下了一些整体性的反馈:

  • 建议将 MainWindow.DrawInGameWorld 中名为 cringe 的局部变量重命名为更具描述性的名称(例如 tool),这样可以让 UI 代码更加清晰、易于维护。
  • 如果 BrokenTools 是用于表示不稳定或实验性的工具,你可能需要通过配置开关或调试/构建条件来控制新的 “Broken” 标签页是否显示,以避免普通用户不小心依赖这一类别中的工具。
给 AI Agent 的提示
Please address the comments from this code review:

## Overall Comments
- Consider renaming the local variable `cringe` in `MainWindow.DrawInGameWorld` to something more descriptive (e.g., `tool`) to keep the UI code clearer and more maintainable.
- If `BrokenTools` are intended to be unstable or experimental, you may want to gate the new "Broken" tab behind a config flag or debug/build condition so regular users don’t accidentally rely on tools in that category.

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Original comment in English

Hey - I've left some high level feedback:

  • Consider renaming the local variable cringe in MainWindow.DrawInGameWorld to something more descriptive (e.g., tool) to keep the UI code clearer and more maintainable.
  • If BrokenTools are intended to be unstable or experimental, you may want to gate the new "Broken" tab behind a config flag or debug/build condition so regular users don’t accidentally rely on tools in that category.
Prompt for AI Agents
Please address the comments from this code review:

## Overall Comments
- Consider renaming the local variable `cringe` in `MainWindow.DrawInGameWorld` to something more descriptive (e.g., `tool`) to keep the UI code clearer and more maintainable.
- If `BrokenTools` are intended to be unstable or experimental, you may want to gate the new "Broken" tab behind a config flag or debug/build condition so regular users don’t accidentally rely on tools in that category.

Sourcery is free for open source - if you like our reviews please consider sharing them ✨
Help me be more useful! Please click 👍 or 👎 on each comment and I'll use the feedback to improve your reviews.

+
+ if (num == Main.maxDustToDraw)
+ {
+ return rf;

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什么意思呢

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3 participants