battle.c: decompile the item-drop roll and action sound dispatch - #145
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battle.c: decompile the item-drop roll and action sound dispatch#145devcheckra1n wants to merge 1 commit into
devcheckra1n wants to merge 1 commit into
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closing for now, not ready to open this yet, keeping the work on the branch |
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Two more battle.c functions, rebased onto current main now that #129 landed.
The item-drop roll needed
SceneEnemy's trailing padding split intoitemRate[4]/itemId[4]-- the drop chance and item id per slot were sitting in what used to be one opaqueunk90blob.