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battle.c: decompile the item-drop roll and action sound dispatch - #145

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devcheckra1n:battlefunc4
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battle.c: decompile the item-drop roll and action sound dispatch#145
devcheckra1n wants to merge 1 commit into
Xeeynamo:mainfrom
devcheckra1n:battlefunc4

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@devcheckra1n

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Two more battle.c functions, rebased onto current main now that #129 landed.

The item-drop roll needed SceneEnemy's trailing padding split into itemRate[4]/itemId[4] -- the drop chance and item id per slot were sitting in what used to be one opaque unk90 blob.

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devcheckra1n commented Sep 7, 2026

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closing for now, not ready to open this yet, keeping the work on the branch

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