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Zorkats/README.md

Hello!

I am Vicente Mediano, aka Zorkats in the internet, a Software engineer and Computer Science student specializing in game technology, native tooling, reverse engineering, and open source.

I build software inside systems I do not control: existing engines, binary formats, rendering APIs, input runtimes, and active upstream codebases. Games are my application domain, However, I am a systems engineer.

About me, I love videogames (especially JRPGs!) and reading (especially Manga's!), and I have an adorable cat named Adol.

My Best work

Project Engineering focus
G-Diffuser Native PC port of F-Zero X on a matching decompilation: full 64DD Expansion Kit support, true widescreen, texture-pack modding, D3D11/OpenGL from one codebase.
FalcomBGMInfo C++ compatibility layer for 20+ games across DirectX 9/11, x86/x64, multiple audio paths, and Proton.
RPGModder Transactional RPG Maker mod deployment with recovery journals, automatic rollback, conflict analysis, migration, and Windows/Linux builds.
mina-native-mod-menu In-game mod settings built from the engine's own menu classes: byte-signature scanning, cloned vtables, Windows and Linux from one source.
TiP-Recomp input layer Merged native keyboard and mouse controls using raw input, camera hooks, and lifecycle-safe cleanup.
Deltamod patch pipeline Merged GameMaker patch interoperability, idempotent repatching, and concurrency fixes.
BattleShip build gate Merged cross-platform CI for Windows, Linux, and macOS.

Modding and Open Source Contributions

  • Verified Nexus Mods author with more than 41,500 downloads across 26 published mods, including CustomCrest, Completion Tracker In-Game, and Silkshot Switcher for Hollow Knight: Silksong.
  • GameBanana author with 19,000+ views across 6 published mods, and credited programmer on five more projects (GM3P, Deltamod, MultiMadnessMod, UFO 50 Mod Loader, ExportModifiedOnly.csx).
  • 16 merged pull requests across 8 upstream repositories in native input, build systems, patching, compatibility, mod APIs, and game ports.
  • Professional QA experience across more than 30 released titles.

Working areas

Languages: C++ C# C Python JavaScript SQL Go

Game technology: Reverse engineering DirectX 9/11 Dear ImGui Unity GameMaker Godot BepInEx MinHook

Engineering: CMake Cross-platform builds Native input Patching pipelines REST APIs VFS design GitHub Actions

Tools: Git Visual Studio JetBrains IDEs IDA Pro Avalonia .NET

What I am currently working on:

  • University!!! I have to finish my Computer Science degree.
  • Working on G-Diffuser!!!
  • Working on making more mods on my free time!!!
  • Working on trying to learn more stuff!!!
  • Making (private) video game and manga analysis!
  • And more!

Find my work

Pinned Loading

  1. G-Diffuser G-Diffuser Public

    Unofficial PC Port of F-Zero X based on the decompilation of inspectredc.

    C 226 3

  2. FalcomBGMInfo FalcomBGMInfo Public

    A mod that backports the BGM Information functionality from newer PH3 Ports back into older Falcom games.

    C++ 15 1

  3. RPGModder RPGModder Public

    A transactional mod manager for RPG Maker MV and MZ games.

    C# 5 2

  4. JRickey/BattleShip JRickey/BattleShip Public

    A smashin' port for PC, Mac, and Linux!

    C++ 395 40

  5. SolarCookies/TiP-Recomp SolarCookies/TiP-Recomp Public

    A Recompilation of Viva Pinata: Trouble In Paradise

    C++ 149 11

  6. deltamodders/deltamod deltamodders/deltamod Public

    A GameMaker-compatible mod manager

    JavaScript 15 10