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artbylmz/README.md
> fastfetch

artbylmz

artbylmz@github
-------------------------
๐Ÿ‘ค Name:        Yilmaz Seyhan (ylmz / ylmzart / artbylmz)
๐ŸŽจ Role:        Technical Artist / Game Artist
๐Ÿ“ Location:    Antalya, Turkey (open to relocation)
๐ŸŽฎ Shell:       Unreal Engine 4/5
๐ŸงŠ DE:          Blender, Substance Designer/Painter
๐Ÿ–‹๏ธ  WM:          Photoshop, Perforce, Plastic SCM, Git/GitHub
๐Ÿ’ป Languages:   HLSL, GLSL, C++, Rust, C#
๐Ÿงฐ Also using:  3D Coat, Marmoset Toolset, Houdini, Maya
๐ŸŒ Portfolio:   ylmz.art
โœ‰๏ธ  Contact:     artbylmz@hotmail.com

๐ŸŽจ Colors

ย  ย  ย  ย  ย  ย  ย  ย  ย  #0E1128#FF4713#5C2D91#2ea44f#C6266A#31A8FF#F5792A


Technical Artist & Game Artist based in Antalya, Turkey โ€” open to relocation. Portfolio: ylmz.art


~/skills

Core toolset

Photoshop Unreal Engine 4/5 Blender Substance Designer Substance Painter Plastic SCM Perforce Git GitHub

Also using

3D Coat Marmoset Toolset Houdini Maya

Languages

HLSL GLSL C++ Rust C#


~/projects

Pipeline tooling I build for the boring half of asset delivery โ€” the parts that otherwise mean opening a DCC and clicking through the same steps again.

UV unwrapping, texel density and UDIM layout tooling for Blender 3.6 / 4.2 LTS. The geometry work runs in a standalone Rust worker; the addon is a thin front-end that pipes mesh buffers over stdio.


Releases & builds โ†’
Batch PBR texture operations for game and VFX pipelines, driven from one CLI: normal baking, ORM / mask channel packing, colour space conversion and bit-depth handling.


Source โ†’
Seamless procedural noise authoring and RGBA channel packing for game textures โ€” tiling Perlin / Value / Worley, packed straight into the layout the target engine wants. CPU-side, multithreaded.


Source โ†’

~/stats

GitHub metrics

~/stars

  • woelper/oculante - A fast and simple image viewer / editor for many operating systems
  • bluescan/tacentview - An image and texture viewer for tga, png, apng, exr, dds, pvr, ktx, ktx2, astc, pkm, qoi, gif, hdr, jpg, tif, ico, webp, and bmp files. Uses...
  • Yadhu-S/UnrealJolt - Jolt physics integration (Plugin) for Unreal Engine 5 (UE5)
  • akkz/UGCGameplayMessageRouter - Enhanced version of Lyra's GameplayMessageRouter, incorporating Minecraft's messaging concepts. Features unified message structs as keys, ob...
  • UnrealDirective/DirectiveUtilities - An open-source Unreal Engine plugin that provides quality-of-life functionality to developers.

~/contact

Email Portfolio

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