> fastfetchartbylmz@github
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๐ค Name: Yilmaz Seyhan (ylmz / ylmzart / artbylmz)
๐จ Role: Technical Artist / Game Artist
๐ Location: Antalya, Turkey (open to relocation)
๐ฎ Shell: Unreal Engine 4/5
๐ง DE: Blender, Substance Designer/Painter
๐๏ธ WM: Photoshop, Perforce, Plastic SCM, Git/GitHub
๐ป Languages: HLSL, GLSL, C++, Rust, C#
๐งฐ Also using: 3D Coat, Marmoset Toolset, Houdini, Maya
๐ Portfolio: ylmz.art
โ๏ธ Contact: artbylmz@hotmail.com๐จ Colors
Technical Artist & Game Artist based in Antalya, Turkey โ open to relocation. Portfolio: ylmz.art
Core toolset
Also using
Languages
Pipeline tooling I build for the boring half of asset delivery โ the parts that otherwise mean opening a DCC and clicking through the same steps again.
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UV unwrapping, texel density and UDIM layout tooling for Blender 3.6 / 4.2 LTS.
The geometry work runs in a standalone Rust worker; the addon is a thin
front-end that pipes mesh buffers over stdio.
Releases & builds โ |
Batch PBR texture operations for game and VFX pipelines, driven from one CLI:
normal baking, ORM / mask channel packing, colour space conversion and
bit-depth handling.
Source โ |
Seamless procedural noise authoring and RGBA channel packing for game
textures โ tiling Perlin / Value / Worley, packed straight into the layout
the target engine wants. CPU-side, multithreaded.
Source โ |
- woelper/oculante - A fast and simple image viewer / editor for many operating systems
- bluescan/tacentview - An image and texture viewer for tga, png, apng, exr, dds, pvr, ktx, ktx2, astc, pkm, qoi, gif, hdr, jpg, tif, ico, webp, and bmp files. Uses...
- Yadhu-S/UnrealJolt - Jolt physics integration (Plugin) for Unreal Engine 5 (UE5)
- akkz/UGCGameplayMessageRouter - Enhanced version of Lyra's GameplayMessageRouter, incorporating Minecraft's messaging concepts. Features unified message structs as keys, ob...
- UnrealDirective/DirectiveUtilities - An open-source Unreal Engine plugin that provides quality-of-life functionality to developers.

