Customizable Pishock and Intiface Central integration for Buckshot Roulette
Made on Buckshot Roulette 2.2.0.6, built for BRML-E 1.0.2. Made this in 2 days after having 0 knowledge on scripting in Godot for fun. Not much else to it, nor is it tested super thoroughly. It's on the list, however.
Features:
- Websocket API support for Multishock and Intiface Central
- Granular event types
- Gunshots
- Distinct events for if bullet is live or blank, sawed off/double damage, and if it kills
- Individual events for all items
- Expired Medicine outcomes have distinct events
- Player Jammed has a distinct event
- Gunshots
- Flexible event configuration
- Config is in human readable JSON (Located within %AppData$\Godot\app_userdata\Buckshot Roulette - Modded)
- Each individual event allows for device type, action, intensity, and duration to be changed.
Todo:
- Actually sane configuration defaults
- Add Events for kicking the doors down. For the bit.
- Port to BRMLNeo (On hold until release)
- Multiplayer support (On hold)