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Buzzshock Roulette

Customizable Pishock and Intiface Central integration for Buckshot Roulette

Made on Buckshot Roulette 2.2.0.6, built for BRML-E 1.0.2. Made this in 2 days after having 0 knowledge on scripting in Godot for fun. Not much else to it, nor is it tested super thoroughly. It's on the list, however.

Features:

  • Websocket API support for Multishock and Intiface Central
  • Granular event types
    • Gunshots
      • Distinct events for if bullet is live or blank, sawed off/double damage, and if it kills
    • Individual events for all items
      • Expired Medicine outcomes have distinct events
      • Player Jammed has a distinct event
  • Flexible event configuration
    • Config is in human readable JSON (Located within %AppData$\Godot\app_userdata\Buckshot Roulette - Modded)
    • Each individual event allows for device type, action, intensity, and duration to be changed.

Todo:

  • Actually sane configuration defaults
  • Add Events for kicking the doors down. For the bit.
  • Port to BRMLNeo (On hold until release)
  • Multiplayer support (On hold)

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Configurable Multishock/Pishock integration for Buckshot Roulette 2.2.0.6, built on BRML-E

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