-
-
Notifications
You must be signed in to change notification settings - Fork 4.7k
Pull requests: bevyengine/bevy
Author
Label
Projects
Milestones
Reviews
Assignee
Sort
Pull requests list
Fix Atmosphere Space View affecting directional light transmittance.
#24888
opened Jul 6, 2026 by
VictorElHajj
Contributor
Loading…
forward custom trait methods to entity set types
A-ECS
Entities, components, systems, and events
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24887
opened Jul 6, 2026 by
Victoronz
Contributor
Loading…
Fix mismatch in UI color conversions
A-Color
Color spaces and color math
A-Rendering
Drawing game state to the screen
A-UI
Graphical user interfaces, styles, layouts, and widgets
D-Shaders
This code uses GPU shader languages
D-Trivial
Nice and easy! A great choice to get started with Bevy
M-Deliberate-Rendering-Change
An intentional change to how tests and examples are rendered
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24886
opened Jul 6, 2026 by
dylansechet
Contributor
Loading…
Clear stale atmosphere components when AtmosphereSettings or Atmosphere components are removed.
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24884
opened Jul 5, 2026 by
VictorElHajj
Contributor
Loading…
Primitive ray casting
A-Math
Fundamental domain-agnostic mathematical operations
C-Feature
A new feature, making something new possible
M-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
#24883
opened Jul 5, 2026 by
JasmineLowen
Contributor
Loading…
Fix shadow panic when a camera is despawned before extraction
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Fix lifetime issues for native subexpressions in bsn! enum variants
A-Scenes
Composing and serializing ECS objects
C-Bug
An unexpected or incorrect behavior
D-Macros
Code that generates Rust code
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
Fix SubApp::add_message does not schedule Bevy apps and plugins
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
message_update_system
A-App
#24866
opened Jul 4, 2026 by
cbrenton
Loading…
Fix split screen + transparent material rendering
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Allow material to disable OIT and fix OIT with forward decal
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
#24856
opened Jul 3, 2026 by
beicause
Member
Loading…
Bump actions/setup-java from 5.2.0 to 5.4.0
A-Build-System
Related to build systems or continuous integration
C-Dependencies
A change to the crates that Bevy depends on
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24855
opened Jul 3, 2026 by
dependabot
Bot
Loading…
Bump actions/cache/restore from 5.0.5 to 6.1.0
A-Build-System
Related to build systems or continuous integration
C-Dependencies
A change to the crates that Bevy depends on
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24854
opened Jul 3, 2026 by
dependabot
Bot
Loading…
Bump dtolnay/rust-toolchain from 3c5f7ea28cd621ae0bf5283f0e981fb97b8a7af9 to fa04a1451ff1842e2626ccb99004d0195b455a88
A-Build-System
Related to build systems or continuous integration
C-Dependencies
A change to the crates that Bevy depends on
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24853
opened Jul 3, 2026 by
dependabot
Bot
Loading…
Remove webgl2 render pass viewport workaround
A-Rendering
Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
O-WebGL2
Specific to the WebGL2 render API
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
S-Needs-Testing
Testing must be done to verify an issue or fix
#24851
opened Jul 3, 2026 by
beicause
Member
Loading…
Avoid creating a pass for main_transparent_pass_2d when unecessary
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24850
opened Jul 2, 2026 by
PJB3005
Loading…
Ellipsoid primitive
A-Math
Fundamental domain-agnostic mathematical operations
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
X-Needs-SME
This type of work requires an SME to approve it.
#24849
opened Jul 2, 2026 by
JasmineLowen
Contributor
Loading…
Give render thread an explicit name
A-Rendering
Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24848
opened Jul 2, 2026 by
PJB3005
Loading…
Feathers new select control and caption helper
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
M-Release-Note
Work that should be called out in the blog due to impact
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#24847
opened Jul 2, 2026 by
gagnus
Contributor
Loading…
Very simple fix for where linear gradient is used as a border between…
A-Color
Color spaces and color math
A-Rendering
Drawing game state to the screen
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24846
opened Jul 2, 2026 by
gagnus
Contributor
Loading…
best-effort reconciliation of modifier key states from winit
A-Input
Player input via keyboard, mouse, gamepad, and more
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Don't batch depth only prepasses when using custom vertex and fragment shaders
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
#24843
opened Jul 2, 2026 by
beicause
Member
Loading…
Upgrade to wgpu 30
A-Rendering
Drawing game state to the screen
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Remove old docs that no longer apply
A-Windowing
Platform-agnostic interface layer to run your app in
C-Docs
An addition or correction to our documentation
D-Domain-Agnostic
Can be tackled by anyone with generic programming or Rust skills
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24838
opened Jul 2, 2026 by
ItsDoot
Contributor
Loading…
Add bindless support for 2D materials.
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
M-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
#24833
opened Jul 1, 2026 by
pcwalton
Contributor
Loading…
Have command error handling take Entities, components, systems, and events
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
impl FnOnce instead of a function pointer
A-ECS
#24831
opened Jul 1, 2026 by
chescock
Contributor
Loading…
Previous Next
ProTip!
Mix and match filters to narrow down what you’re looking for.