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Pull requests list

Fix Atmosphere Space View affecting directional light transmittance.
#24888 opened Jul 6, 2026 by VictorElHajj Contributor Loading…
forward custom trait methods to entity set types A-ECS Entities, components, systems, and events C-Performance A change motivated by improving speed, memory usage or compile times D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24887 opened Jul 6, 2026 by Victoronz Contributor Loading…
Fix mismatch in UI color conversions A-Color Color spaces and color math A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets D-Shaders This code uses GPU shader languages D-Trivial Nice and easy! A great choice to get started with Bevy M-Deliberate-Rendering-Change An intentional change to how tests and examples are rendered S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24886 opened Jul 6, 2026 by dylansechet Contributor Loading…
Clear stale atmosphere components when AtmosphereSettings or Atmosphere components are removed. A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24884 opened Jul 5, 2026 by VictorElHajj Contributor Loading…
Primitive ray casting A-Math Fundamental domain-agnostic mathematical operations C-Feature A new feature, making something new possible M-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#24883 opened Jul 5, 2026 by JasmineLowen Contributor Loading…
Fix shadow panic when a camera is despawned before extraction A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24877 opened Jul 5, 2026 by mgi388 Contributor Loading… 0.19.1
Fix lifetime issues for native subexpressions in bsn! enum variants A-Scenes Composing and serializing ECS objects C-Bug An unexpected or incorrect behavior D-Macros Code that generates Rust code D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#24876 opened Jul 5, 2026 by akshitj11 Contributor Loading…
4 tasks done
0.19.1
Fix SubApp::add_message does not schedule message_update_system A-App Bevy apps and plugins C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#24866 opened Jul 4, 2026 by cbrenton Loading…
Fix split screen + transparent material rendering A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24861 opened Jul 3, 2026 by RCoder01 Contributor Loading… 0.19.1
Allow material to disable OIT and fix OIT with forward decal A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#24856 opened Jul 3, 2026 by beicause Member Loading…
Bump actions/setup-java from 5.2.0 to 5.4.0 A-Build-System Related to build systems or continuous integration C-Dependencies A change to the crates that Bevy depends on S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24855 opened Jul 3, 2026 by dependabot Bot Loading…
Bump actions/cache/restore from 5.0.5 to 6.1.0 A-Build-System Related to build systems or continuous integration C-Dependencies A change to the crates that Bevy depends on S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24854 opened Jul 3, 2026 by dependabot Bot Loading…
Bump dtolnay/rust-toolchain from 3c5f7ea28cd621ae0bf5283f0e981fb97b8a7af9 to fa04a1451ff1842e2626ccb99004d0195b455a88 A-Build-System Related to build systems or continuous integration C-Dependencies A change to the crates that Bevy depends on S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24853 opened Jul 3, 2026 by dependabot Bot Loading…
Remove webgl2 render pass viewport workaround A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples O-WebGL2 Specific to the WebGL2 render API S-Needs-Review Needs reviewer attention (from anyone!) to move forward S-Needs-Testing Testing must be done to verify an issue or fix
#24851 opened Jul 3, 2026 by beicause Member Loading…
Avoid creating a pass for main_transparent_pass_2d when unecessary A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24850 opened Jul 2, 2026 by PJB3005 Loading…
Ellipsoid primitive A-Math Fundamental domain-agnostic mathematical operations C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Design This issue requires design work to think about how it would best be accomplished X-Needs-SME This type of work requires an SME to approve it.
#24849 opened Jul 2, 2026 by JasmineLowen Contributor Loading…
Give render thread an explicit name A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24848 opened Jul 2, 2026 by PJB3005 Loading…
Feathers new select control and caption helper A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible M-Release-Note Work that should be called out in the blog due to impact S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#24847 opened Jul 2, 2026 by gagnus Contributor Loading…
Very simple fix for where linear gradient is used as a border between… A-Color Color spaces and color math A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24846 opened Jul 2, 2026 by gagnus Contributor Loading…
best-effort reconciliation of modifier key states from winit A-Input Player input via keyboard, mouse, gamepad, and more A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24845 opened Jul 2, 2026 by robtfm Contributor Loading… 0.20
Don't batch depth only prepasses when using custom vertex and fragment shaders A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#24843 opened Jul 2, 2026 by beicause Member Loading…
Upgrade to wgpu 30 A-Rendering Drawing game state to the screen D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24841 opened Jul 2, 2026 by ChristopherBiscardi Contributor Loading…
3 of 7 tasks
0.20
Remove old docs that no longer apply A-Windowing Platform-agnostic interface layer to run your app in C-Docs An addition or correction to our documentation D-Domain-Agnostic Can be tackled by anyone with generic programming or Rust skills D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24838 opened Jul 2, 2026 by ItsDoot Contributor Loading…
Add bindless support for 2D materials. A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times M-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#24833 opened Jul 1, 2026 by pcwalton Contributor Loading…
Have command error handling take impl FnOnce instead of a function pointer A-ECS Entities, components, systems, and events C-Performance A change motivated by improving speed, memory usage or compile times S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24831 opened Jul 1, 2026 by chescock Contributor Loading…
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