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- Add valueAsFloat() helper in builtin_graphics.c accepting STDINT, IRRATIONAL, and simple STDINT/STDINT rationals, for use where raylib expects float arguments (rotation, pivot, rect dimensions). - Add builtin_gfx_draw_texture_pro() wrapping raylib's DrawTexturePro. Arguments: texture, source rect, destination rect, origin pivot, rotation, tint. Allows negative source extents for flip semantics. Registered via registerGfxDrawTexturePro(). - Add draw_sprite_pro(tex, srcRect, dstRect, originPoint, rotation, color) wrapper in fn/graphics.fn, destructuring Rect/Point/Color at the fn layer before delegating to the builtin. - Extend fn/gfx_texture_demo.fn with three transformed-sprite cases: scaled draw, centered rotation (accumulating angle each frame), and horizontal flip via negative source width. Window widened to 900px to accommodate the third column.
…ear left/right control feedback
… with FN wrappers and new gfx_2d_primitives_demo
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