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Ripping Levels #128

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@mills32

Are you still updating this?

I'd like to rip one or two levels, (the first one from crash 1 would be enough) to make a "fan demo" and I found the exporter only saves collada files, and they have no textures on them.

I realized the collada files are exported in one line, with no "enter" to separate lines, so that's why blender can't read them (I think).

Are you planning to add support for textures in the exported files?

Thanks a lot!

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