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Shoop

  1. /game/local <- Play against a friend locally in a single browser window
  2. /game/private <- Play against a friend remotely by sharing the URL
  3. /game/public <- Play against a random opponent online

Running it (testing & dev)

npm install
npm run dev        # node --watch, restarts on file changes

Running it (production)

npm ci --omit=dev
node server.js

To Do

  • draw when game is full (test)
  • allow draws when both players get lines?
  • handle preview covering up reconnect display (test)
  • when placing a piece, place it before waiting for the server to acknowledge receipt?

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