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Add option to force window position to (0,0), fixes Godot games - #750

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Usered238 wants to merge 3 commits into
clementgallet:masterfrom
Usered238:godot-mouse-patch
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Add option to force window position to (0,0), fixes Godot games#750
Usered238 wants to merge 3 commits into
clementgallet:masterfrom
Usered238:godot-mouse-patch

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Since v1.4.7 (226d445), there is a problem with some Godot Engine games (e.g. Mario Forever Community Edition), where the mouse input the game receives would be offset from its real position.

This pull request adds an option "Ignore window coordinates" to Input tab (off by default), which when checked, forces libTAS to treat the game window position at (0,0), like before v1.4.7, which fixes the mouse input issue.

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