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Dummy Fabricator // Pastel Industrial Rig

A lightweight, procedural entity fabrication utility engineered for low-level execution environments (Low sUNC / Lua 5.1). Features an opaque pastel-slate dual-module interface designed to deploy ground-snapped static dummy rigs with dynamic face randomization, simulated Player OOP structures, real-time unit tracking, and automated lifecycle timer controls.

Dummy Fabricator Interface Preview


Compatibility Disclaimer

Optimized natively for standard low-sUNC environments (e.g., Solara). Functionality and execution stability across untested or alternative executors are not guaranteed.


Core Mechanics

  • Procedural Ground-Snapping Rig: Utilizes downward raycasting algorithms to align static quadpod table-stand dummy rigs directly to surface geometry, eliminating hovering or ungrounded model placement.
  • Dynamic Asset Randomization: Automatically fetches and maps catalog-verified face textures to each spawned entity upon deployment.
  • Mock Player Class Emulation: Wraps every generated instance in a metatable structure simulating native Player properties (UserId, DisplayName, AccountAge) and methods (:DistanceFromCharacter(), :Kick(), :Destroy()).
  • Infinite / Hidden Health State: Configures the underlying Humanoid instance with infinite health and disables standard status bars for clean visual isolation.
  • Real-Time Unit Tracker: Displays active concurrent entities within the environment.
  • Configurable Auto-Despawn Timer: Integrated toggle switcher paired with a geometric calibration slider ranging from 5 to 120 seconds.

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A lightweight procedural dummy spawner featuring raycast ground-snapping, randomized face textures, mock Player OOP class emulation, active unit tracking, and automated lifecycle timer controls.

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