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refactor: rename packages/zerocast→client and packages/worker→server
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#139:
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refactor: remove kms helper and stale x11/hevc references
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#138:
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chore: remove .cavekit/, context/, and plans/
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#137:
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build: pin minish dep to v0.1.0 tag (was tracking main)
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#136:
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build: pin bun to 1.2 (scripts use Bun.$ which needs ≥ 1.0.20)
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#135:
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build: migrate orchestration to mise tasks; run.ts becomes thin wrapper
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#134:
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docs: impl tracking — all 21 build-site tasks DONE
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#133:
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docs: testing strategy for SVT-AV1 foundation
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#132:
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feat: viewer-initiated resize with state machine + XDG constraints
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#131:
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feat: debounced compositor resize + Clock abstraction + Gap 5 cleanup
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#130:
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refactor: remove X11/NvFBC pipeline and VBR encoding, simplify to Way…
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#129:
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feat: CQP rate control (default) + idle PLI suppression
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#128:
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fix: forward mouse_move to input handler for drag/draw support
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#127:
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fix: input coordinate offset + instant keyframe + disable viewer resize
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#126:
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debug: add info-level logging for DC mouse_down/mouse_up events
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#125:
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feat: --gpu nvidia+x11 flag to force X11/NvFBC pipeline
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#124:
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fix: input alignment panic + init wayland_input to null before first …
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#123:
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fix: drain input events after dispatch + flush to clients
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#122:
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fix: set input focus after init (toplevel already mapped by waitForFi…
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#121:
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feat: Wayland input injection via virtual wlr_seat devices
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#120:
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feat: single event loop + damage tracking for Wayland pipeline
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#119:
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docs: GL_RENDERBUFFER CUDA interop research notes
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#118:
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fix: compositor resizes to match app + use explicit Wayland socket name
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#117:
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feat: NVIDIA Wayland encoder + GPU auto-detection
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#116:
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fix: HEVC POC reset on IDR + compositor render device passthrough
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#115:
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