Hey! I'm Dilara, a senior Computer Engineering student at Bilkent University with a passion for computer hardware/graphics and game development.
- Studying Computer Engineering at Bilkent University (4/4)
- Proficiency in Unity, C#, Java, C++, Python, SystemVerilog, MIPS Assembly
- Multiple games developed (individual / collaborative) (Unity / from scratch with no engine) (2D / 3D)
I'm always eager to connect with fellow CS students, aspiring developers, and chemistry enthusiasts. Don't hesitate to reach out via mail email.
LinkedIn: https://linkedin.com/in/dilaraerbenzer
- Across the Sands of Time (2D, Java from scratch + voxelated 3D, OpenGL)
- Golden Grids (2D, Unity, C#)
- The Mourning Sip (2D, Unity, C#, Unity animations & raycast)
- [in progress] Fleshbound (2D, Unity, C#)
- RocketMill (2D, Unity, C#, Unity animations)
- RotaKapadokya (Python, Vercel, ML (RFM, OneHotEncoding), GoogleColab, PHP, JS, TypeScript, Next.js)
- Metafact (MongoDB, Docker, Python, TypeScript, JS, Node.js)
- KitchenTable (pure SQL, PostgreSQL, Python, TypeScript, JS, Node.js)
- [in progress] Automated QA Framework (for a specific Unity client/product)
- [in progress] Macabre Cells
- VGA Controller (SystemVerilog, Vivado, Basys 3 FPGA,
- [in progress]