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GamePorter

Personal native macOS app for installing and running Windows games via Apple's Game Porting Toolkit (D3DMetal). My own CrossOver/Whisky — no subscription.

Personal use only. D3DMetal is Apple-proprietary (license in the toolkit download); the Wine build is the Gcenx GPTK evaluation environment.

How it works

  • SwiftUI app (Sources/GamePorter), no external dependencies.
  • Runtime lives in ~/Library/Application Support/GamePorter/:
    • Toolkit/ — Gcenx Game Porting Toolkit build (x86_64 Wine + Apple D3DMetal.framework), auto-downloaded by the app on first run if missing.
    • Bottles/<uuid>/ — one Wine prefix per bottle + gameporter.json metadata.
    • Logs/ — per-launch wine output.
  • Wine binaries are x86_64; Rosetta 2 runs them transparently on Apple Silicon. D3DMetal translates DirectX 11/12 → Metal.

Features

  • Bottles: create (win10/win11/win7/winxp64), delete, open C: in Finder, kill all.
  • Run any .exe, install apps (.exe/.msi), one-click Steam install.
  • Program auto-discovery in Program Files + pinning favorites.
  • Per-bottle toggles: ESYNC, Metal HUD (FPS overlay), Retina mode, AVX passthrough (ROSETTA_ADVERTISE_AVX=1 — helps games that require AVX).
  • Tools menu: winecfg, taskmgr, regedit, command prompt.
  • Upgrade path: import Apple's official GPTK .dmg (developer.apple.com) to overlay a newer D3DMetal onto the toolkit (Setup screen → bottom link).

Build

./build.sh   # swift build + bundle + ad-hoc codesign + install to /Applications

Tips

  • One bottle per game/launcher keeps things debuggable.
  • Steam: toggle "Advertise AVX" on (default); if Steam webview is black, try adding -noverifyfiles -nobootstrapupdate -skipinitialbootstrap -norepairfiles launch args to a pinned Steam entry.
  • DX9/DX10 games use Wine's builtin translation (slower); D3DMetal shines on DX11/DX12 titles.
  • Check Logs/ when a game won't start.

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