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Imperative Looking Game In Haskell

Example on how to build a program that looks and feels imperative in Haskell yet is completely functional using the RWS monad and lenses.

I was reading Gabriel Gonzales's blog on lenses Program Imperatively Using Haskell Lenses and following along, when I decided to keep running with his example and try a few things I've been wanting to try, and this is the result.

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Example of how to write a program that looks and feels imperative in Haskell but yet is completely functional.

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