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Refactor lp_solve for extensive games to use sequence form objects. - #1014

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tturocy merged 1 commit into
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issue_952
Aug 1, 2026
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Refactor lp_solve for extensive games to use sequence form objects.#1014
tturocy merged 1 commit into
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issue_952

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@tturocy tturocy commented Aug 1, 2026

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This reimplements the translation layer to formulate the sequence form-based linear program for constant-sum games.

  • Sequences are taken directly from the game object, rather than implicitly computed in traversing the tree;
  • The mapping between sequences and rows/columns of the tableau is made explicit rather than done by ad-hoc index magic.

This reimplements the translation layer to formulate the sequence form-based linear program for constant-sum games.

* Sequences are taken directly from the game object, rather than implicitly computed in traversing the tree;
* The mapping between sequences and rows/columns of the tableau is made explicit rather than done by ad-hoc index magic.
@tturocy tturocy linked an issue Aug 1, 2026 that may be closed by this pull request
@tturocy tturocy self-assigned this Aug 1, 2026
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tturocy merged commit 7a367fd into master Aug 1, 2026
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tturocy deleted the issue_952 branch August 1, 2026 18:12
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Convert lp to use sequence representation rather than implicit numbering

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