This document is a brief introduction of testing sample and performance standard. I take this benchmark from two aspects-language compare and resource utilization compare.
This test is simply comparing the language performance by excuting Loop, Callback and MAT4. Take time consuming as the standard.
Loop:
N = 1000;
i = 0;
while(i < N)
{
i++;
}Callback:
N = 1000000;
i = 0;
sum = 0;
while(i < N)
{
sum += add(i, 1);
}N = 100000;
i = 0;
a = [...];
b = [...];
c = [...];
while(i < N)
{
multiplayMatrix(a, b, c);
i++;
}####Device Overview
Android |
iOS |
|
|---|---|---|
| CPU | 600MHz | 1331MHz |
| RAM | 256M | 1G |
| OS | Android 2.2 | iOS 7.03 |
####Testing Data
Android |
Loop | Callback | MAT4 |
|---|---|---|---|
| JSB(JIT) | 3.7 ms | 8268 ms | 37899 ms |
| Lua(JIT) | 0.8 ms | 304 ms | 899 ms |
| C++ | 0.1 ms | 31.5 ms | 295.4 ms |
iOS |
Loop | Callback | MAT4 |
|---|---|---|---|
| JSB | 1 ms | 609.1 ms | 9223 ms |
| Lua | 0.3 ms | 109.9 ms | 581.7 ms |
| C++ | 0 ms | 0 ms | 29.6 ms |
More detials:
This test is computing the memory consuming when adding 1000, 10000 and 100000 nodes in the scene.
N = 1000
i = 0
while(i < N)
{
auto sprite = Sprite::create("HelloWorld.png");
addChile(sprite);
i++;
}
####Device Overview
iOS |
|
|---|---|
| CPU | 1331MHz |
| RAM | 1G |
| OS | iOS 7.03 |
####Testing Data
iOS |
1000 | 10000 | 100000 |
|---|---|---|---|
| JSB | 2.1 M | 11.8 M | 128.6 M |
| Lua | 0.7 M | 13.1 M | 118.6 M |
| C++ | 1.2 M | 11.2 M | 91.1 M |