feat: address pause point round 13-14 verification feedback - #2059
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Co-authored-by: Cursor <cursoragent@cursor.com>
Co-authored-by: Cursor <cursoragent@cursor.com>
Co-authored-by: Cursor <cursoragent@cursor.com>
Co-authored-by: Cursor <cursoragent@cursor.com>
…s simulation Co-authored-by: Cursor <cursoragent@cursor.com>
… lines Co-authored-by: Cursor <cursoragent@cursor.com>
Co-authored-by: Cursor <cursoragent@cursor.com>
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GameView is a JSON/schema alias for rendering resolved via Enum.TryParse, so the scanner correctly reports it as an unre referenced public member. Co-authored-by: Cursor <cursoragent@cursor.com>
Summary
Addresses pause-point round 13-14 verification feedback across nine focused changes on
feat/pause-point-feedback-r13-integration.Included child PRs
fix: make await-pause-point wait for a new hit on continuous markersfix: separate enable-time patch warnings from pause point hit responsesfeat: report which captured variables were truncated in pause point responsesfeat: accept GameView as an alias for the rendering screenshot capture modefix: hide the input visualization overlay while capturing screenshotsfeat: reject simulate input durations above 30 secondsfeat: report discarded mouse input edges when a pause point interrupts simulationfeat: map dynamic code runtime exception stack frames to user snippet linesdocs: fill pause point skill gaps found in round 13-14 verificationUser Impact
await-pause-pointwaits for a new hit instead of returning a stale one.Test plan
gh pr checks --watch)UNITY_6000_4_OR_NEWERpaths from screenshot overlay work) andcheck-release-triggers