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"Melee Empirical Strategy Solver"

Overview

"Chess engine"-style analysis of Smash Melee is impossible. Melee is an imperfect-information game; it is played in continuous-time (kind of); and, depending on definition, the set of legal moves is a bit larger than chess's. Our strategies for "solving" the game must immediately diverge from e.g. min-max tree searching.

MESS aims to act as an analysis and training tool that measures and explains the mixup, and thus determines the best strategy in a situation rather than the best move.

How to Use

Installation

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Defining a Strategy to Play Against

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Acknowledgements

Contributors who provided help writing custom Gecko codes:

Indispensable code, resources, or projects:

Contributors who provided suggestions and inspiration on the project:

  • placeholder for long list of friends :)) <3

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Melee Empirical Strategy Solver

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