AI Engineering student and Unity developer working where game systems meet applied AI. I build autonomous agent architectures, memory systems, and the gameplay frameworks underneath them — and ship them.
- Experiences: Game Developer at Skyfect — Unity narrative tooling for a horror title
- Studying: AI Engineering, Adana Alparslan Türkeş University (2nd year)
- Founder & president, University DnD & Board Games Club
- Open to part-time / remote roles · English (fluent), Turkish (native)
Echo — agentic Discord system. A dual-brain agent (a fast Orchestrator that decides, a larger BrainCore that responds) on top of a four-layer memory system: SQLite + FTS5, ChromaDB (MiniLM embeddings), and a Neo4j social graph. Autonomous background services drive boredom-based action, social-graph inference, and semantic "dreaming." → https://github.com/icantdo/DiscordChatBot
SimulationDemeter — autonomous Mars colony. A Unity + Python multi-agent system making goal-driven decisions on a hex-grid Mars simulation. 3rd place, TUA Astro Hackathon Adana. → https://github.com/icantdo/SimulationDemeter
Unity gameplay frameworks. A modular Weapon & Passive ability system (ScriptableObject-based) published on the Unity Asset Store, plus shipped jam games and a 27-weapon top-down roguelite. → https://mamkafa9.itch.io/
Adversarial Art Protection. Desktop tool that embeds imperceptible adversarial noise into artwork to disrupt generative-AI style mimicry (conceptually similar to Glaze / Nightshade). → https://github.com/icantdo/Adversarial-Art-Protection
Game — Unity · C# · gameplay & systems programming · procedural generation · FSM enemy AI AI / ML — Python · PyTorch · TensorFlow · LLM integration · RAG · vector & graph memory Data & infra — SQLite · Neo4j · ChromaDB · REST APIs · Git
LinkedIn: https://www.linkedin.com/in/mdkiymet/ · Email: cavicavi45@gmail.com