I am a PhD Candidate at the Information Technology in Architecture Lab (ITALAB), Department of Architecture, Kyung Hee University, working at the intersection of Building Information Modeling, Extended Reality, and AI-driven design automation.
My research develops interoperable digital workflows that connect BIM authoring platforms to immersive real-time environments : closing the semantic gap that opens whenever building models cross into game engines, headsets, and AI tooling.
location: Seoul, South Korea
degree: PhD in Architecture β Expected Q3 2026
laboratory: ITALAB, Kyung Hee University
focus: [ semantic BIM, openBIM/IFC, BIM-to-XR, LLM grounding ]| Cross-platform pipelines and semantic data exchange between Revit / ArchiCAD and Unity / Unreal. | VR-based construction scheduling, workflow planning, and prefabrication assembly sequencing. |
| Frameworks for Design-for-Manufacture-and-Assembly progress tracking and validation. | Voice-assisted HoloLens 2 workflows for on-site inspection and quality control. |
| LLM agents for grounded BIM querying, automated design review, and layout generation. | |
π§ BIMUniXchange : Cross-Platform Semantic Exchange
A semantic data exchange framework enabling interoperable BIM-to-XR pipelines across Autodesk Revit, Graphisoft ArchiCAD, and real-time game engines.
| Capability | |
|---|---|
| π¦ | Semantic Export : IFC metadata, material databases, and structural element hierarchies |
| π | Multi-Platform : Revit (OBJ geometry exporter) and ArchiCAD (FBX layout exporter) |
| π | Relational SQLite Mapper : bidirectional element-ID bridging with round-trip data integrity |
| π₯½ | Real-time Optimization : automatic mesh reduction for mobile and standalone VR |
π Modular Factory 4D BIM Simulation
An immersive VR environment for planning, simulating, and reviewing modular construction factory workflows.
[ Framing ] βββΆ [ MEP Rough-In ] βββΆ [ Enclosure ] βββΆ [ Finishes ] βββΆ [ QC ] βββΆ [ Delivery ]
| Capability | |
|---|---|
| πΆ | First-Person Navigation : teleportation and physics-based collision in VR |
| π§± | Interactive BIM Components : pick up, inspect, and snap modular wall/ceiling units |
| ποΈ | Timeline Scrubbing : traverse the construction schedule in real time |
| π | Progress Dashboard : web-linked material availability and assembly completion metrics |
π£οΈ Voice-Activated MR Inspection Assistant
A natural language interface overlaid on BIM components via HoloLens 2, built on OpenAI and Azure Speech.
| Capability | |
|---|---|
| ποΈ | Hands-free Voice Queries : "What is the structural rating of this beam?" |
| π’ | Status Highlighting : colour-coded overlays on components (Checked / Warning / Error) |
| π | Real-time Logging : voice notes transcribed and written back to the BIM database via web APIs |
I am always open to working with researchers, developers, and industry partners on:
- ποΈ Β BIMβXR Integration : workflows, schemas, geometry pipelines
- π€ Β AI in Construction : automated design review, agentic AEC systems
- π¦ Β Modular / DfMA : prefabricated structural planning, sensor integration
- π Β Academic Research : joint publications and research grants