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isaddiq/README.md

Saddiq Ur Rehman

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Β πŸ§‘β€πŸ”¬Β  About Me

coding

I am a PhD Candidate at the Information Technology in Architecture Lab (ITALAB), Department of Architecture, Kyung Hee University, working at the intersection of Building Information Modeling, Extended Reality, and AI-driven design automation.

My research develops interoperable digital workflows that connect BIM authoring platforms to immersive real-time environments : closing the semantic gap that opens whenever building models cross into game engines, headsets, and AI tooling.

location:   Seoul, South Korea
degree:     PhD in Architecture  β†’  Expected Q3 2026
laboratory: ITALAB, Kyung Hee University
focus:      [ semantic BIM, openBIM/IFC, BIM-to-XR, LLM grounding ]

 🎯  Research Focus & Pillars

PhD Research Focus Orbit

πŸ”— BIM–XR Integration

Cross-platform pipelines and semantic data exchange between Revit / ArchiCAD and Unity / Unreal.

πŸ•“ 4D BIM Simulation

VR-based construction scheduling, workflow planning, and prefabrication assembly sequencing.

🏭 Digital Twins & DfMA

Frameworks for Design-for-Manufacture-and-Assembly progress tracking and validation.

πŸ₯½ Mixed Reality Inspection

Voice-assisted HoloLens 2 workflows for on-site inspection and quality control.

πŸ€– AI Design Automation

LLM agents for grounded BIM querying, automated design review, and layout generation.

 🧩  Featured Projects

πŸ”§ BIMUniXchange : Cross-Platform Semantic Exchange

A semantic data exchange framework enabling interoperable BIM-to-XR pipelines across Autodesk Revit, Graphisoft ArchiCAD, and real-time game engines.

BIMUniXchange Pipeline
Capability
πŸ“¦ Semantic Export : IFC metadata, material databases, and structural element hierarchies
πŸ”— Multi-Platform : Revit (OBJ geometry exporter) and ArchiCAD (FBX layout exporter)
πŸ” Relational SQLite Mapper : bidirectional element-ID bridging with round-trip data integrity
πŸ₯½ Real-time Optimization : automatic mesh reduction for mobile and standalone VR
🏭 Modular Factory 4D BIM Simulation

An immersive VR environment for planning, simulating, and reviewing modular construction factory workflows.

[ Framing ] ──▢ [ MEP Rough-In ] ──▢ [ Enclosure ] ──▢ [ Finishes ] ──▢ [ QC ] ──▢ [ Delivery ]
Capability
🚢 First-Person Navigation : teleportation and physics-based collision in VR
🧱 Interactive BIM Components : pick up, inspect, and snap modular wall/ceiling units
🎚️ Timeline Scrubbing : traverse the construction schedule in real time
πŸ“Š Progress Dashboard : web-linked material availability and assembly completion metrics
πŸ—£οΈ Voice-Activated MR Inspection Assistant

A natural language interface overlaid on BIM components via HoloLens 2, built on OpenAI and Azure Speech.

Capability
πŸŽ™οΈ Hands-free Voice Queries : "What is the structural rating of this beam?"
🟒 Status Highlighting : colour-coded overlays on components (Checked / Warning / Error)
πŸ“ Real-time Logging : voice notes transcribed and written back to the BIM database via web APIs

Β πŸ› οΈΒ  Technology Stack

Core Stack

Core technology stack



AEC & Extended Reality Platforms

Autodesk Revit Graphisoft ArchiCAD openBIM / IFC HoloLens 2 OpenAI API

Β πŸ“ŠΒ  GitHub Analytics

GitHub statistics Top languages by repository
GitHub contribution streak

Β πŸ†Β  GitHub Trophies

GitHub trophies

 🌟  Let's Collaborate

I am always open to working with researchers, developers, and industry partners on:

  • πŸ—οΈ Β BIM–XR Integration : workflows, schemas, geometry pipelines
  • πŸ€– Β AI in Construction : automated design review, agentic AEC systems
  • πŸ“¦ Β Modular / DfMA : prefabricated structural planning, sensor integration
  • πŸŽ“ Β Academic Research : joint publications and research grants

GitHub Email ITALAB


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  1. ReUniXchange ReUniXchange Public

    A unified package (ReUniXchange) for seamless bidirectional data exchange between Unity and Revit, featuring an immersive visualization platform and Revit plugin for semantic BIM modifications.

    HTML 3