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Reduce Reliance on Hard-coded Tag Data #6

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@jonetiz

Currently, the characters and weapons are hardcoded with index, bsp, and string for character weapon class. Ideally, these shouldn't have to be hardcoded; a good start may be reversing h3randomizer.Game.get_tag_string() mentioned in #3, but that may be impossible since datum tags are only coded to the lower 2 bytes; would need to find how the other 2 are coded.

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