Currently, the characters and weapons are hardcoded with index, bsp, and string for character weapon class. Ideally, these shouldn't have to be hardcoded; a good start may be reversing h3randomizer.Game.get_tag_string() mentioned in #3, but that may be impossible since datum tags are only coded to the lower 2 bytes; would need to find how the other 2 are coded.
Currently, the characters and weapons are hardcoded with index, bsp, and string for character weapon class. Ideally, these shouldn't have to be hardcoded; a good start may be reversing
h3randomizer.Game.get_tag_string()mentioned in #3, but that may be impossible since datum tags are only coded to the lower 2 bytes; would need to find how the other 2 are coded.get_tag("grunt") => 0x87AA2618)get_tag("plasma_pistol") => 0xEF260DB0)