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Half Yae's face texture #33

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@Medicpack

Half of Yae's face texture seems unfiltered, you can't really notice at native n64 resolution, but it becomes very apparent when the internal res gets higher, it appears to also be the case in emulation using the same ROM with higher resolutions, can't confirm on original cart and console. Other characters' faces are properly filtered so I assume this is a mistake in the original game from the devs (the same way Yae's shadow is probably from some beta ponytail model).

I wonder if this could be worth fixing through the recomp itself or if you'd rather it be a mod (if so I'd appreciate any competent modder to take on the task).

Screenshot from recomp (1080p, 4x msaa) :
Image

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