feat(templates): add threed_basic manual collision - #48
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Add the frozen classifier/GDD contract for a minimal three.js archetype while preserving every existing Phaser route. Includes regression fixtures for explicit 3D, 2D platformer, and 2D top-down prompts.
Provide the core3d skeleton, threed_basic gameplay layer, pinned npm lockfile, and builder-facing manuals. The template keeps DOM lifecycle screens and the three-key ESC fallback while limiting assets to the existing image pipeline.
feat(3d): add threed_basic v1 production path
Keep the player on authored floor patches and outside explicit static obstacle circles without introducing a physics dependency. Substepped resolution prevents high-delta tunnelling and the self-check covers road, obstacle, and slide behavior.
Teach the builder to preserve the pure XZ resolver, explicit collision radii, and v1 no-physics boundary so generated games consume the new capability instead of bypassing it.
This was referenced Aug 4, 2026
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Superseded by #57, which rebases the complete threed_basic v1 milestone onto current origin/main and excludes unrelated fork-only changes. |
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threed_basic v1.1
Upstream note: this is stacked on #47 because the upstream v1.0 base is still awaiting maintainer merge. Review the v1.1 delta as
3c0143b..3a0b59a.Frozen-layer delta
Production findings carried forward
No P0 or P1 remains in the v1.1 collision increment.