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Weekly freshness sweep (2026-08) - #28

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Weekly freshness sweep (2026-08)#28
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Summary

Sourced freshness sweep for the week of 2026-08-28. Every change below is backed by an official vendor source and must pass the neutrality check before merge.


Changes by platform

Heroic Labs (lastUpdated: 2026-02 → 2026-08)

Field Change Source
iapValidation Added Samsung Galaxy Store IAP validation (Nakama v3.40, Jul 2026) https://heroiclabs.com/docs/nakama/getting-started/release-notes/
offers Added Hiro Auctions system (v1.34, Jun 2026): player-to-player item listing and bidding https://heroiclabs.com/docs/hiro/concepts/economy/virtual-store/
customDashboards Updated to reflect new Satori built-in Status and Game Metrics dashboards plus custom dashboards with Metrics, Funnels, Experiments, Retention, and Error widgets (Jun 2026) https://heroiclabs.com/blog/satori-analytics-dashboards/
managedServices Updated to note Heroic Cloud 2.0: title-based project management, teams with granular permissions, SSO/SAML support (Okta, Azure AD), management API for DevOps pipelines https://heroiclabs.com/blog/announcing-heroic-cloud-2/
sources Added Heroic Cloud 2.0, Satori Analytics Dashboards, Nakama release notes

Colyseus (lastUpdated: 2026-02 → 2026-08)

Field Change Source
cloudSave Changed from false to supported: true. @colyseus/database (v0.18, Aug 2026) provides official persistence via Drizzle ORM with PostgreSQL/SQLite, built-in user stores, leaderboards, and live config https://colyseus.io/blog/colyseus-018-is-here/
multiplayer Updated to note v0.18 built-in client-side prediction and lag compensation (server remains authoritative) https://colyseus.io/blog/colyseus-018-is-here/
adminDashboard Updated to note @colyseus/admin (beta, v0.18): full operations console with live room inspection and CRUD https://colyseus.io/blog/colyseus-018-is-here/
multiplatformSDK Added new SDK coverage in v0.18: native C, Godot, GameMaker, Flutter, MonoGame https://colyseus.io/blog/colyseus-018-is-here/
strengths Added built-in client-side prediction (v0.18) https://colyseus.io/blog/colyseus-018-is-here/
limitations Removed "No built-in persistence" (addressed by @colyseus/database); updated live ops/analytics/economy gap statement https://colyseus.io/blog/colyseus-018-is-here/
architecture.ts integration Updated from "no backend features" to note @colyseus/database first-party persistence https://colyseus.io/blog/colyseus-018-is-here/
sources Added v0.17 and v0.18 release blog links

brainCloud (lastUpdated: 2026-02 → 2026-08)

Field Change Source
multiplatformSDK Updated Godot support from "via C#" to "GDScript and C#" (native GDScript SDK added in brainCloud 6.0) https://updates.braincloudservers.com
aiFeatures Added brainCloud MCP server (Jul 2026): connects AI coding tools (Claude, Cursor, Windsurf) to a brainCloud account via OAuth for cloud code authoring, API exploration, and file sync https://getbraincloud.com/features/brainbot/
offers Added LiveOps Campaigns (Beta, Enterprise plans, brainCloud 6.0): guided wizard for targeted time-boxed promotions with personalized pricing https://docs.braincloudservers.com/api/capi/promotions/
guildsClans Added Group Tournaments (brainCloud 6.0): automated clan competitions with division sets and automatic player bucketing https://docs.braincloudservers.com/api/capi/group/
architecture.ts aiCapabilities Updated text and tooltip to mention MCP server alongside brainBot https://getbraincloud.com/features/brainbot/
ai-capabilities.ts devTooling Added brainCloud MCP server description https://getbraincloud.com/features/brainbot/
sources Added brainBot + MCP Server and brainCloud 6.0 updates links

AWS GameLift (lastUpdated: 2026-06 → 2026-08)

Field Change Source
multiplatformSDK Updated Unreal Engine support from 5.0–5.6 to 5.0–5.8 (Plugin v3.4.0, Aug 2026) https://docs.aws.amazon.com/gamelift/latest/developerguide/release-notes.html
cheatProtection Added: enhanced DDoS protection for Linux-based EC2 and container fleets enabled automatically at no cost (Aug 2026) https://docs.aws.amazon.com/gamelift/latest/developerguide/release-notes.html
dedicatedServers Added new C8a/C8i/C9g/M8a/M8i/M9g instance type families (Aug 2026) https://aws.amazon.com/gamelift/servers/features/
sources Added release notes link

Metaplay (lastUpdated: 2026-06 → 2026-08)

Field Change Source
multiplatformSDK Added Blazor WebAssembly browser-native client preview (Release 38, Aug 2026) https://docs.metaplay.io/miscellaneous/sdk-updates/release-notes/release-38
aiFeatures Updated Agent status: "generally available as of Release 38 (Aug 2026)" replacing prior "public preview" language https://docs.metaplay.io/miscellaneous/sdk-updates/release-notes/release-38
limitations Updated Unity-only note to mention Blazor WebAssembly browser support in preview https://docs.metaplay.io/miscellaneous/sdk-updates/release-notes/release-38
ai-capabilities.ts devTooling Updated Agent from "in public preview" to "generally available as of Release 38 (Aug 2026)" https://docs.metaplay.io/miscellaneous/sdk-updates/release-notes/release-38
sources Added Release 38 notes link

Platforms with no changes this sweep

  • PlayFab: SDK/API 260805 (Aug 5) adds incremental API surface (IP ban management, PSN/Nintendo auth fields, 27 new Azure Multiplayer regions). Region count not tracked in a specific field. No structural changes.
  • Unity Gaming Services: Multiplay transition to Rocket Science Group already recorded in 2026-06 entry. IAP/Auth SDK updates (Jul–Aug) are bug fixes, not material feature changes.
  • AccelByte: Changelog not publicly accessible for the Jun–Aug 2026 window. No update made per the conservative sourcing rule.

Every edit is sourced to an official primary URL listed above. All text passes the neutrality check: no banned superlatives or AI-tell words used. Strengths and limitations remain balanced per entry.

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