fix(pal): fix CD-XA audio looping and enable DualShock analog - #12
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fix(pal): fix CD-XA audio looping and enable DualShock analog#12theanch92 wants to merge 1 commit into
theanch92 wants to merge 1 commit into
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- Fix CD-XA Mode 2 Form 2 audio looping in psxrecomp (cdrom.c): handle XA_SUBMODE_EOF (0x80) and deliver CDIRQ_DATA_END (INT4), fixing the BGM looping bug in Fisherman's Village (Beach Village). - Enable DualShock analog controller and rumble in Italian configuration. - Add Section 9 to docs/italian_pal_port.md documenting the BGM.XA interleaved channel layout, sector offsets, and INT4 delivery mechanism. - Update compile_overlays.py to support cross-compiling Windows overlay shards.
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game_ita.toml).docs/italian_pal_port.mddocumenting the/CD/BGM.XAinterleaved channel layout, sector offsets, and INT4 delivery mechanism.psxrecomp-v4submodule to include the CD-XA streaming audio looping fix and overlay cross-compiler support (opened upstream as feat(cdrom): deliver CDIRQ_DATA_END on Mode 2 Form 2 XA audio EOF and support overlay cross-compilation psxrecomp#312).