Retarget WipEout launcher changes onto master - #41
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launcher_model_cycle_supersampling clamped to 1..4 and wrapped at 4x. The
config loader has always accepted [video] supersampling 1..16, the runtime
honours it, and the GL backend renders it -- so 1440p and above were
unreachable from the launcher even though every layer underneath supported
them. On a ~256-line PSX frame 4x is 1024 lines, short of 1080p.
Cycle a ladder instead (1,2,3,4,5,6,8,9,12,16), whose steps are the smallest
multipliers that REACH each standard monitor height on a 240-256 line frame:
3x>=720, 5x>=1080, 6x>=1440, 9x>=2160, 16x>=4096.
Label them by the height they reach ("6x (1440p)"), since a player is picking
a monitor resolution rather than an SSAA factor, and the multiplier that gets
to 4K differs per console because the native frame does. That needs the native
frame height, so SystemProfile gains native_fb_height, appended so existing
positional profile rows zero-fill it; 0 keeps the bare "Nx" label. Only the
PSX row declares it (256) for now.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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Rebases the WipEout launcher changes onto current master, preserving upstream multi-disc handling while retaining SSAA labeling, opening-sequence control, and invalid disc-path rejection. Diff checks are clean. Standalone local configure was blocked because SDL3 is not installed on the verification host. This PR is intentionally opened for review and must not be merged automatically.