Hold It adds five powerful concentration-based spells to Mana and Artifice that require charging to achieve maximum effectiveness. Instead of instant casting, these spells use a hold-to-charge mechanic where longer preparation creates exponentially more powerful effects.
- Swordstorm opens dimensional rifts that launch spectral blades at nearby enemies.
- Aura creates a charged spherical field for large-scale area effects.
- Coalescence summons multiple magical orbs with optional homing and synchronized attacks.
- Vortex forms a delayed, targeted explosion that can affect blocks, entities, or both.
- Greater Projectile creates a slow, high-density projectile with a powerful area impact.
Link to DEMO video - https://youtu.be/xc7FAHCPC9w
