Pommerman Folder Structure data_gen : Code related to data generation for training training : Code related to train the neural network docker : Docker for running neural networks web_app : for human interaction To Do List NIPS Competition The env is PommeTeamCompetition-v0 There will only be collapsing walls if we cannot easily determine a winner from normal play. State 11x11 board: hardwall, box, passage, player, partner, enemy, bomb, flames fog bomblife, bomb strength Questions: How is partial information encoded? How is Power-Ups encoded? Bomb, Range, Can-Kick How many past information should I store? Data Augumentation: flip the board across all the dimensions simulate the partial visibility?? switch the agents, enimies Simulate the end cases by randomly generation of all possible end conditions? Other codebases dataset : https://github.com/tambetm/pommerman-baselines C baseline : https://github.com/m2q/nips2018-agent References: https://towardsdatascience.com/introduction-to-various-reinforcement-learning-algorithms-i-q-learning-sarsa-dqn-ddpg-72a5e0cb6287 https://towardsdatascience.com/introduction-to-various-reinforcement-learning-algorithms-part-ii-trpo-ppo-87f2c5919bb9 TRPO: https://arxiv.org/pdf/1502.05477.pdf PPOA: https://arxiv.org/pdf/1707.06347.pdf Other https://help.github.com/articles/basic-writing-and-formatting-syntax/