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cribbage

  • Implementation of the 2-player card game Cribbage in Go.
  • Modular design with Go interfaces allows gameplay to be player-computer and computer-computer.
  • Includes all game rules for points and Count round, plus a basic AI (non-ML) for the Peg round and Discard analysis.
  • Table-driven testing of core backend functions for dealing and scoring

TODO: Move onto a client-server architecture with inherent zero trust of all Player responses.

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Interactive command line for a Cribbage match (2-player card game)

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