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cloudcover

Abandoned attempt to render some nice Perlin noise clouds. Maybe one to revive using WebGL.

Much too slow, because a Photoshop-style 'screen' blend isn't supported by context2d. Context-blender.js emulates it, but calculating every pixel in Javascript is very expensive. Also it needs a perspective transform to make the clouds recede into the distance.

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Abandoned attempt to render some nice perlin noise clouds

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