This project is a basic 2D Rush Hour game implemented in C++ using the OpenGL Utility Toolkit (GLUT). The objective of the game is to move a taxi around a grid to pick up and drop off passengers while avoiding obstacles.
- Multiple Cars: The game includes multiple cars with different behaviors.
- Passengers: Players pick up and drop off passengers at designated locations.
- Grid System: The game grid is visually represented with obstacles and buildings.
- Score Tracking: The player's score is tracked based on the number of rides completed.
To run this project, you need to have a C++ compiler and GLUT installed on your system.


