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Rush Hour Game

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Description

This project is a basic 2D Rush Hour game implemented in C++ using the OpenGL Utility Toolkit (GLUT). The objective of the game is to move a taxi around a grid to pick up and drop off passengers while avoiding obstacles.

Features

  • Multiple Cars: The game includes multiple cars with different behaviors.
  • Passengers: Players pick up and drop off passengers at designated locations.
  • Grid System: The game grid is visually represented with obstacles and buildings.
  • Score Tracking: The player's score is tracked based on the number of rides completed.

Installation

To run this project, you need to have a C++ compiler and GLUT installed on your system.

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