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Pixely

Pixely is a personal, highly experimental .NET game-development toolkit.

It is public for practical reasons: easier CI integration across my projects, easier sharing with peers, and less friction around GitHub's open-source tooling. The codebase is not presented as a stable engine or a supported framework; APIs, architecture, and package boundaries may change whenever that helps the projects it serves.

The project collects ideas and patterns that grew out of years of game and tool prototyping: rendering helpers, shader compilation, input/windowing, immediate-mode UI experiments, audio, content loading, events, dependency injection, and architecture/testing utilities.

Status

Experimental. Expect breaking changes.

Goals

  • Keep small game prototypes fast to build.
  • Prefer simple, direct APIs over general engine abstractions.
  • Reuse proven pieces across my own projects.
  • Preserve useful experiments in one place.

Non-goals

  • Stable public API compatibility.
  • Complete engine documentation.
  • Broad platform/support guarantees.
  • General-purpose community support.

Development

Pixely is developed by stanoddly. Since November 2025, most changes have been made through AI pair-programming: botoddly contributes the implementation work, and stanoddly reviews, directs, and merges the changes through PRs. Earlier parts of the project were mostly written manually.

License

MIT.

About

A personal, opinionated and highly experimental .NET game-development toolkit.

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