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deps: bump the production-dependencies group across 1 directory with 4 updates#15
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Bumps the production-dependencies group with 4 updates in the / directory: lucide-react, maplibre-gl, next and zustand.

Updates lucide-react from 1.28.0 to 1.32.0

Release notes

Sourced from lucide-react's releases.

Version 1.32.0

What's Changed

New Contributors

Full Changelog: lucide-icons/lucide@1.31.0...1.32.0

Version 1.31.0

What's Changed

New Contributors

Full Changelog: lucide-icons/lucide@1.30.0...1.31.0

Version 1.30.0

What's Changed

New Contributors

Full Changelog: lucide-icons/lucide@1.29.0...1.30.0

Version 1.29.0

What's Changed

... (truncated)

Commits
  • 75b5516 chore(dev): upgrade ESLint to latest compatible stack (v10) (#4378)
  • 0f8d48b test(packages): updates unit test snapshots with face-slightly-smiling (#4676)
  • See full diff in compare view

Updates maplibre-gl from 6.1.0 to 6.4.1

Release notes

Sourced from maplibre-gl's releases.

v6.4.1

🐞 Bug fixes

  • Fix DOM.sanitize leaving dangerous attributes behind when multiple consecutive attributes are present. Iterating the live NamedNodeMap from elem.attributes while calling removeAttribute skipped the attribute directly after a removed one, so a second dangerous attribute (for example an ontoggle on a <details open> element) could survive sanitisation and later execute (#8189) (by @​0xKirisame)
  • Give custom layers the live globe transition in CustomRenderMethodInput.defaultProjectionData.projectionTransition, which was hardcoded to 1 for the whole globe/mercator transition, so a custom layer jumped straight to the fully bent globe while every other layer eased (#8169) (by @​mondsichtung)

v6.4.0

✨ Features and improvements

  • Avoid a per-query Array.sort() in cross-tile symbol matching (TileLayerIndex.findMatches), claiming the lowest-index unclaimed candidate in a single pass instead; reduces main-thread symbol-placement cost on dense/coincident symbol layers (#7797) (by @​pholmstr)
  • Use texelFetch for exact DEM and color-relief elevation stop lookups instead of normalized texture coordinate arithmetic (#7640) (by @​johncarmack1984)
  • Make default draggable markers keyboard-focusable and movable with the arrow keys (1 px per press, 10 px with Shift); custom marker elements stay application-owned (#8020) (by @​smmariquit)

🐞 Bug fixes

  • Fix a permanent frame rate degradation after switching styles: every sprite reload marked its images as updated forever, making every in-view tile re-check and re-upload them on every frame. Also stop leaking the images of a replaced sprite, which were never removed from the image manager (#8052) (by @​HarelM)
  • Prevent a rejected missing style image resolver from blocking successfully resolved images in the same batch (#8146) (by @​birkskyum)
  • Explicitly request no browser color management when decoding raster-DEM tiles so their RGB-encoded elevation values are not changed (what would otherwise happen with gfx.color_management.mode = 1 in Firefox) (#8125) (by @​tnikkel)
  • Let an abort reach an image or raster tile load that is still awaiting its transformRequest, so ImageSource.updateImage no longer loses the image it was just handed and an aborted tile is no longer fetched (#8071) (by @​mondsichtung)
  • Fix raster tiles fading in again when they are reloaded, briefly flashing the map background, most visibly when switching projection (#8106) (by @​mondsichtung)
  • Fix globe panning inverting and stalling near and across the poles by rotating the globe with a versor, keeping the drag direction consistent at every latitude. Panning also eases off as the cursor approaches the edge of the globe and continues past it, instead of stopping. The bearing is preserved while panning, as before (#5296) (by @​jcolot)
  • Fix fill-extrusion-rounded-corner-distance producing spikes: corner arcs now land on the integer tile grid, and corners created by tile clipping are left sharp (#8153) (by @​HarelM)
  • Fix a gesture which was held still before being released still flinging the map (#1303) (by @​zdila)

v6.3.0

✨ Features and improvements

  • Make fired/listened map events typed. This means that map.on("something", ...) (and once, listens) will now give you an typescript error and better autocomplete. If you relied on firing/listening custom events via the map, this still works via the escape hatches map.fire("something" as any) -> map.on("something" as any, ...) (#8072) (by @​CommanderStorm)
  • Let a StyleImageInterface give a {renderWithWebGL} callback as its data, an escape hatch for plugin developers and advanced users that renders a style image on the GPU instead of moving its pixels through the CPU. Nothing new is possible that pixels could not already express, but an image that changes often, such as an animated icon, gets more performant (#7954) (by @​lucaswoj)
  • Use integer vertex attributes for packed line data instead of float conversion (#7640) (by @​johncarmack1984)
  • Use integer vertex attributes for packed circle, heatmap, symbol, and fill-extrusion data instead of float conversion (#7640, #8143) (by @​johncarmack1984)
  • Redesign benchmarks to use vitest bench capabilities and remove custom build for benchmarks code (#982) (by @​johncarmack1984)

🐞 Bug fixes

  • Fix terrain pan/zoom gestures losing the grabbed terrain point: gestures are now solved against the elevation of the terrain under the gesture instead of the frozen center elevation, so terrain under the pointer/fingers no longer slips during moving-centroid pinches and drags (#8067) (by @​StrawberryJam22)
  • Fix ImageSource, VideoSource and CanvasSource leaking a GPU texture on every image update and on removal, and a resized texture losing its wrap and filter settings (#8094) (by @​mondsichtung)
  • Fix map.queryRenderedFeatures() sometimes causing "Out of bounds" error due to race condition while loading tile data (#8064) (by @​smvjohansenbouvet)
  • Fix zooming the globe with the scroll wheel or a two-finger pinch drifting away from the pointer while the globe is small on screen, instead of keeping the location under the pointer as it does when zoomed in (#8095) (by @​mondsichtung)
  • Fix projective rendering for non-parallelogram image source quads (#7887) (by @​i4innovationnet)

v6.2.0

✨ Features and improvements

  • Add the fill-extrusion-rounded-corner-distance layout property, which replaces each fill-extrusion corner with an arc spanning the given distance (in meters) along the adjacent edges. The distance is clamped to 20% of each adjacent edge's length so that short edges don't collapse, and near-straight corners (turns below 5°) are left untouched. Defaults to 0, which keeps corners sharp (#7934) (by @​CommanderStorm)
  • Improve Mercator rendering performance by skipping a redundant clipping mask border pass (#8038) (by @​DoFabien)

... (truncated)

Changelog

Sourced from maplibre-gl's changelog.

6.4.1

🐞 Bug fixes

  • Fix DOM.sanitize leaving dangerous attributes behind when multiple consecutive attributes are present. Iterating the live NamedNodeMap from elem.attributes while calling removeAttribute skipped the attribute directly after a removed one, so a second dangerous attribute (for example an ontoggle on a <details open> element) could survive sanitisation and later execute (#8189) (by @​0xKirisame)
  • Give custom layers the live globe transition in CustomRenderMethodInput.defaultProjectionData.projectionTransition, which was hardcoded to 1 for the whole globe/mercator transition, so a custom layer jumped straight to the fully bent globe while every other layer eased (#8169) (by @​mondsichtung)

6.4.0

✨ Features and improvements

  • Avoid a per-query Array.sort() in cross-tile symbol matching (TileLayerIndex.findMatches), claiming the lowest-index unclaimed candidate in a single pass instead; reduces main-thread symbol-placement cost on dense/coincident symbol layers (#7797) (by @​pholmstr)
  • Use texelFetch for exact DEM and color-relief elevation stop lookups instead of normalized texture coordinate arithmetic (#7640) (by @​johncarmack1984)
  • Make default draggable markers keyboard-focusable and movable with the arrow keys (1 px per press, 10 px with Shift); custom marker elements stay application-owned (#8020) (by @​smmariquit)

🐞 Bug fixes

  • Fix a permanent frame rate degradation after switching styles: every sprite reload marked its images as updated forever, making every in-view tile re-check and re-upload them on every frame. Also stop leaking the images of a replaced sprite, which were never removed from the image manager (#8052) (by @​HarelM)
  • Prevent a rejected missing style image resolver from blocking successfully resolved images in the same batch (#8146) (by @​birkskyum)
  • Explicitly request no browser color management when decoding raster-DEM tiles so their RGB-encoded elevation values are not changed (what would otherwise happen with gfx.color_management.mode = 1 in Firefox) (#8125) (by @​tnikkel)
  • Let an abort reach an image or raster tile load that is still awaiting its transformRequest, so ImageSource.updateImage no longer loses the image it was just handed and an aborted tile is no longer fetched (#8071) (by @​mondsichtung)
  • Fix raster tiles fading in again when they are reloaded, briefly flashing the map background, most visibly when switching projection (#8106) (by @​mondsichtung)
  • Fix globe panning inverting and stalling near and across the poles by rotating the globe with a versor, keeping the drag direction consistent at every latitude. Panning also eases off as the cursor approaches the edge of the globe and continues past it, instead of stopping. The bearing is preserved while panning, as before (#5296) (by @​jcolot)
  • Fix fill-extrusion-rounded-corner-distance producing spikes: corner arcs now land on the integer tile grid, and corners created by tile clipping are left sharp (#8153) (by @​HarelM)
  • Fix a gesture which was held still before being released still flinging the map (#1303) (by @​zdila)

6.3.0

✨ Features and improvements

  • Make fired/listened map events typed. This means that map.on("something", ...) (and once, listens) will now give you an typescript error and better autocomplete. If you relied on firing/listening custom events via the map, this still works via the escape hatches map.fire("something" as any) -> map.on("something" as any, ...) (#8072) (by @​CommanderStorm)
  • Let a StyleImageInterface give a {renderWithWebGL} callback as its data, an escape hatch for plugin developers and advanced users that renders a style image on the GPU instead of moving its pixels through the CPU. Nothing new is possible that pixels could not already express, but an image that changes often, such as an animated icon, gets more performant (#7954) (by @​lucaswoj)
  • Use integer vertex attributes for packed line data instead of float conversion (#7640) (by @​johncarmack1984)
  • Use integer vertex attributes for packed circle, heatmap, symbol, and fill-extrusion data instead of float conversion (#7640, #8143) (by @​johncarmack1984)
  • Redesign benchmarks to use vitest bench capabilities and remove custom build for benchmarks code (#982) (by @​johncarmack1984)

🐞 Bug fixes

  • Fix terrain pan/zoom gestures losing the grabbed terrain point: gestures are now solved against the elevation of the terrain under the gesture instead of the frozen center elevation, so terrain under the pointer/fingers no longer slips during moving-centroid pinches and drags (#8067) (by @​StrawberryJam22)
  • Fix ImageSource, VideoSource and CanvasSource leaking a GPU texture on every image update and on removal, and a resized texture losing its wrap and filter settings (#8094) (by @​mondsichtung)
  • Fix map.queryRenderedFeatures() sometimes causing "Out of bounds" error due to race condition while loading tile data (#8064) (by @​smvjohansenbouvet)
  • Fix zooming the globe with the scroll wheel or a two-finger pinch drifting away from the pointer while the globe is small on screen, instead of keeping the location under the pointer as it does when zoomed in (#8095) (by @​mondsichtung)
  • Fix projective rendering for non-parallelogram image source quads (#7887) (by @​i4innovationnet)

6.2.0

✨ Features and improvements

  • Add the fill-extrusion-rounded-corner-distance layout property, which replaces each fill-extrusion corner with an arc spanning the given distance (in meters) along the adjacent edges. The distance is clamped to 20% of each adjacent edge's length so that short edges don't collapse, and near-straight corners (turns below 5°) are left untouched. Defaults to 0, which keeps corners sharp (#7934) (by @​CommanderStorm)
  • Improve Mercator rendering performance by skipping a redundant clipping mask border pass (#8038) (by @​DoFabien)

... (truncated)

Commits
  • 37e08c1 Bump js version to 6.4.1 (#8190)
  • 1da69f3 fix: snapshot attributes in DOM.removeAttributes to avoid skipping them (#8189)
  • ac8580b chore(deps): bump zensical/zensical from 0.0.53 to 0.0.54 (#8183)
  • a7636f3 chore(deps): bump the codeql-action group with 3 updates (#8181)
  • 18a2192 chore(deps-dev): bump rolldown from 1.2.3 to 1.2.4 (#8180)
  • 740b106 chore(deps-dev): bump globals from 17.9.0 to 17.11.0 (#8178)
  • f6ac7bb chore(deps-dev): bump devtools-protocol from 0.0.1676914 to 0.0.1679354 (#8176)
  • ef90e66 fix: pass real globe transition progress to custom layers (#8169)
  • 4529c6e Bump js version to 6.4.0 (#8171)
  • 73773c1 fix: rounded corner spikes (#8155)
  • Additional commits viewable in compare view

Updates next from 16.3.0 to 16.3.1

Release notes

Sourced from next's releases.

v16.3.1

What's Changed

Full Changelog: vercel/next.js@v16.3.0...v16.3.1

v16.3.1-canary.26

Misc Changes

  • docs: document deploymentId build ID override and Pages Router skew in 16.2: #97645
  • Upgrade React from eb8feb71-20260814 to eafeac09-20260819: #97636
  • Turbopack: rename to use turbopack: no side effects: #94427
  • refactor: move useDynamic{Route,Search}Params to reduce snapshot churn: #97360
  • [PPF] unstable_navigation(): #96908
  • [PPF] Scaffold unstable_navigation(): #97236
  • docs: Explicit cache output description: #97548
  • Improve Cache Components sync IO migration guidance: #97572
  • [test] Use a non-native stub for the server externals list test: #97614
  • Avoid GitHub API rate limits for create-next-app examples: #97612
  • [test] Cover the prerender worker-thread backend with an addon we control: #97543
  • [test] Convert the prerender-native-module suite to local fixture packages: #97542
  • [test] Replace the turbopack-reports sqlite3 dependency with a local addon fixture: #97541
  • [test] Drop the dead sqlite3 build approval from the sharp-basic suite: #97540
  • [ci] Authenticate Turborepo remote caching with OIDC instead of a static PAT: #97590
  • Remove HmrTarget: #97253
  • Keep HMR instructions typed until serialization: #96569
  • Serialize frozen collections by value only: #96686

Credits

... (truncated)

Commits
  • 3d32eb8 v16.3.1
  • 2b4b1ec [backport] Revert i18n localization change for dynamic Pages API routes (#949...
  • 228df5f [backport] Retain fewer stale cache versions and use a TTL, plus the mtime fa...
  • 16eab3a [backport] Fix: Optimistic routing bugs leading to repeated prefetch loops (#...
  • 75548c9 [backport] Fix Nav Inspector request loop on repeat captures (#97326)
  • f6bd714 [backport] [test] Compile the middleware redirect routes up front in dev (#97...
  • 43c1c60 [16.3] [ci] Use OIDC tokens to read private preview builds (#97258)
  • 9dbb357 [backport] Encode the cache item name built by unstable_cache (#97313)
  • 323a17c [backport] Discard only cache entries that predate a tag revalidation, and re...
  • 6d67f46 [backport] Keep the dev validation worker alive across HMR updates (#97315)
  • Additional commits viewable in compare view

Updates zustand from 5.0.14 to 5.0.15

Release notes

Sourced from zustand's releases.

v5.0.15

Fix some issues in devtools and persist middleware.

What's Changed

Full Changelog: pmndrs/zustand@v5.0.14...v5.0.15

Commits
  • 2115efb v5.0.15
  • 1f531ba chore(deps): update dev dependencies (#3560)
  • aa6d2a1 docs: add zustand-devtools-bridge (#3559)
  • 3febf8c fix(persist): clearStorage() should invalidate concurrent async rehydration (...
  • f44cecc fix(devtools): correct V8 stack regex when source path contains spaces (#3531)
  • beca84e fix: update broken README links from docs/guides/ to docs/learn/guides/ (#3542)
  • 038f496 docs(persist): clarify createJSONStorage behavior and warn about production u...
  • a1f685c docs: fix missing code highlights in tic-tac-toe tutorial (#3527)
  • 07cee61 docs: fix missing highlight on setXIsNext line in tic-tac-toe tutorial (#3524)
  • 566b5bf Fix dead link in README.md: update immer guide path (#3519)
  • Additional commits viewable in compare view

@dependabot dependabot Bot added the dependencies Dependency updates label Aug 17, 2026
@dependabot
dependabot Bot requested a review from svg8bit as a code owner August 17, 2026 06:21
@dependabot dependabot Bot added the dependencies Dependency updates label Aug 17, 2026
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vercel Bot commented Aug 17, 2026

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Project Deployment Actions Updated (UTC)
oddsfront Ready Ready Preview Aug 21, 2026 8:24pm

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@dependabot
dependabot Bot force-pushed the dependabot/npm_and_yarn/production-dependencies-bec943b0de branch from eb2887f to 086197a Compare August 20, 2026 17:31
@dependabot
dependabot Bot force-pushed the dependabot/npm_and_yarn/production-dependencies-bec943b0de branch from 086197a to 0d215f7 Compare August 20, 2026 18:06
@dependabot
dependabot Bot force-pushed the dependabot/npm_and_yarn/production-dependencies-bec943b0de branch from 0d215f7 to b6a1da8 Compare August 20, 2026 19:24
…4 updates

Bumps the production-dependencies group with 4 updates in the / directory: [lucide-react](https://github.com/lucide-icons/lucide/tree/HEAD/packages/lucide-react), [maplibre-gl](https://github.com/maplibre/maplibre-gl-js), [next](https://github.com/vercel/next.js) and [zustand](https://github.com/pmndrs/zustand).


Updates `lucide-react` from 1.28.0 to 1.32.0
- [Release notes](https://github.com/lucide-icons/lucide/releases)
- [Commits](https://github.com/lucide-icons/lucide/commits/1.32.0/packages/lucide-react)

Updates `maplibre-gl` from 6.1.0 to 6.4.1
- [Release notes](https://github.com/maplibre/maplibre-gl-js/releases)
- [Changelog](https://github.com/maplibre/maplibre-gl-js/blob/main/CHANGELOG.md)
- [Commits](maplibre/maplibre-gl-js@v6.1.0...v6.4.1)

Updates `next` from 16.3.0 to 16.3.1
- [Release notes](https://github.com/vercel/next.js/releases)
- [Commits](vercel/next.js@v16.3.0...v16.3.1)

Updates `zustand` from 5.0.14 to 5.0.15
- [Release notes](https://github.com/pmndrs/zustand/releases)
- [Commits](pmndrs/zustand@v5.0.14...v5.0.15)

---
updated-dependencies:
- dependency-name: lucide-react
  dependency-version: 1.31.0
  dependency-type: direct:production
  update-type: version-update:semver-minor
  dependency-group: production-dependencies
- dependency-name: maplibre-gl
  dependency-version: 6.3.0
  dependency-type: direct:production
  update-type: version-update:semver-minor
  dependency-group: production-dependencies
- dependency-name: next
  dependency-version: 16.3.1
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: production-dependencies
- dependency-name: zustand
  dependency-version: 5.0.15
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: production-dependencies
...

Signed-off-by: dependabot[bot] <support@github.com>
@dependabot
dependabot Bot force-pushed the dependabot/npm_and_yarn/production-dependencies-bec943b0de branch from b6a1da8 to 05946d3 Compare August 21, 2026 20:24
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