Beta 1.8.4 - #419
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Beta 1.8.4#419
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* implement fixes for 1.8.3 Signed-off-by: jquick <iammazungu@gmail.com> * lock skill packets unless its enabled Signed-off-by: jquick <iammazungu@gmail.com> * add missing assets Signed-off-by: jquick <iammazungu@gmail.com> --------- Signed-off-by: jquick <iammazungu@gmail.com>
Signed-off-by: jquick <iammazungu@gmail.com>
Signed-off-by: jquick <iammazungu@gmail.com>
Signed-off-by: jquick <iammazungu@gmail.com>
Signed-off-by: jquick <iammazungu@gmail.com>
Signed-off-by: jquick <iammazungu@gmail.com>
- Improved spell and ability checks so known actions are not marked unavailable - Made every macro use a unique id so slots always point to the right macro - Saved pending palette and macro edits before job changes so bars stay intact - Fixed pet abilities and maneuvers staying lit up after the pet was dismissed - Fixed shared cooldowns so Puppetmaster maneuvers all show the same timer - Added cost display for MP, TP, charges, and finishing moves on hotbar slots - Added Scholar stratagem charges and Dancer finishing move counts including 5+ from Job Points - Zeroed costs correctly during Trance, Tabula Rasa, Manafont, and Manawell - Added an Other job category for non standard jobs like Monstrosity
Signed-off-by: jquick <iammazungu@gmail.com>
Signed-off-by: jquick <iammazungu@gmail.com>
Signed-off-by: jquick <iammazungu@gmail.com>
* add phantomroll Signed-off-by: jquick <iammazungu@gmail.com> * fix time zero Signed-off-by: Jared Quick <jared.quick@salesforce.com> * fix double bust issue Signed-off-by: jquick <iammazungu@gmail.com> * cleanup Signed-off-by: jquick <iammazungu@gmail.com> * Add color placeholder Signed-off-by: jquick <iammazungu@gmail.com> * set default horizon mode Signed-off-by: jquick <iammazungu@gmail.com> * cleanup Signed-off-by: jquick <iammazungu@gmail.com> * fix time durations Signed-off-by: jquick <iammazungu@gmail.com> * clean up variable names and comments Signed-off-by: jquick <iammazungu@gmail.com> * fix demo mode for chaos Signed-off-by: jquick <iammazungu@gmail.com> --------- Signed-off-by: jquick <iammazungu@gmail.com> Signed-off-by: Jared Quick <jared.quick@salesforce.com>
* ci: validate changed Lua syntax (#1) Adds a fast MoonJIT syntax gate for Lua changed relative to the pull request base. This is the syntax foundation for remediation branches based on beta 1.8.4. * fix: load readycheck audio lazily (#2) Defers WinMM acquisition until scaled Ready Check audio actually needs native playback.
* Improved Job Lists And Hotbar Loading - Jobs the player has not unlocked are now hidden from the macro and palette menus - Fixed Made Blue Mage and other later jobs to show under their own names instead of `Other` - Made the hotbar load the correct job as soon as you log in instead of waiting and sometimes staying blank * Improved Skillchain Highlights On The Hotbar - Updated skillchain highlights to work on spells, blood pacts, and pet ready moves. - Added options to require Chain Affinity or Immanence to highlight spells and for highlighting all blood pacts. * Improved Target Bar Debuffs And Skillchain Data Lists - Added timers for more debuffs including blue magic and other sources - Added song duration sliders in the target bar settings - Extra duration from merits and job points from the player are now applied - Horizon debuff duration and skillchain lists now only have the values that differ from retail * Improved Bard Song Duration Settings - Moved song duration sliders into a Bard Song Settings section - Removed extra symbols from the song names - Added extra Lullaby time from Bard job points - Added extra song time from the 1200 job point gift * Fixed Merge Conflicts With Beta - Restored the job list so names and Other still load - Fixed the hotbar so it binds your job after login - Fixed profile changes so bars refresh on the new profile - Fixed the Other job highlight in the macro palette - Fixed magic burst orbs after a skillchain Co-authored-by: Cursor <cursoragent@cursor.com> * Fixed Hotbar Spacing, Pet Commands, And Action Labels - Increased the amount of hotbars from 6 to 10. - Fixed stacked and multi row hotbars so they respect row and slot spacing. - Added a Word Wrap option for action labels and cuts off long text so nearby slots don't overlap. - Fixed pet shared cooldown timers and pet commands to only show abilities you currently know. - Allowed Summoner and Beastmaster pet bars to work when set as sub job. - Fixed Always Visible so each pet type only shows when that type is turned on. * Added Bonus Charisma Setting For Charm Duration - Added a Bonus Charisma slider to the Charm Indicator setting. - Updated Charm duration formula to use Modified Charisma which is base Charisma plus Bonus Charisma. --------- Co-authored-by: Cursor <cursoragent@cursor.com>
- Fixed skill names that showed an extra backslash before the apostrophe in words like Dancer's Fury
Fixed Horizon Skillchain Names
Signed-off-by: jquick <iammazungu@gmail.com>
Signed-off-by: jquick <iammazungu@gmail.com>
Signed-off-by: jquick <iammazungu@gmail.com>
Signed-off-by: jquick <iammazungu@gmail.com>
Signed-off-by: jquick <iammazungu@gmail.com>
- Separated weapon skill debuffs from spell debuffs so they no longer mix up with each other - Added missing weapon skill debuffs and timed them using party or alliance TP when possible - Marked weapon skill debuffs as uncertain when we cannot confirm they landed - Added Feint so evasion down applies on the next melee hit instead of when the ability is used - Fixed Shadowbind so it tracks under the correct ability - Expanded extra effect timers for common weapon and ammo procs - Made Angon show as certain when it hits - Added Horizon only changes for Mug, Energy Drain, Gale Axe, Geirskogul, Blast Arrow, and Blast Shot - Confirmed uncertain debuffs when a matching spell has no effect because the enemy already has it - Cleared tracked debuffs when a spell shows the enemy is immune
- Fixed wrong job ability IDs so dancer steps, flourishes, Tomahawk, and similar abilities track under the correct ability - Added missing enemy debuffs from spells, pets, job abilities, and weapon skills - Marked effects as uncertain when they can miss or resist after a hit, and certain when they always land on a hit - Fixed weapon skill timers that used the wrong TP scaling - Stopped Angon and similar abilities from mixing up with weapon skills that share the same ID - Updated Horizon only changes for Mug, Energy Drain, Gale Axe, Geirskogul, Blast Arrow, Blast Shot, and Nightmare Scythe - Corrected several blue magic and other spell timers using wiki data if LSB data was missing
Signed-off-by: jquick <iammazungu@gmail.com>
Signed-off-by: jquick <iammazungu@gmail.com>
Added Remaining Missing Debuffs - Fixed wrong job ability IDs so dancer steps, flourishes, Tomahawk, and similar abilities track under the correct ability - Added missing enemy debuffs from spells, pets, job abilities, and weapon skills - Marked effects as uncertain when they can miss or resist after a hit, and certain when they always land on a hit - Fixed weapon skill timers that used the wrong TP scaling - Stopped Angon and similar abilities from mixing up with weapon skills that share the same ID - Updated Horizon only changes for Mug, Energy Drain, Gale Axe, Geirskogul, Blast Arrow, Blast Shot, and Nightmare Scythe - Corrected several blue magic and other spell timers using wiki data if LSB data was missing - Fixed JA type comments Note: Important JA's can sometimes appear in packet type 6 but are mainly a type 3 which is why some abilities are duplicated.
- Added a banner and sound that play when you learn a Blue Magic spell - Added a Blue Magic tab under Notifications Settings for its options - Moved the existing notification options into a General tab - Made the banner follow the global UI lock so it cannot be moved when lock is on
Added Blue Magic Learned Notification - Added a banner and sound that play when you learn a Blue Magic spell - Added a Blue Magic tab under Notifications Settings for its options - Moved the existing notification options into a General tab - Made the banner follow the global UI lock so it cannot be moved when lock is on
Signed-off-by: jquick <iammazungu@gmail.com>
Changed BLU Spell Learned Image
Signed-off-by: jquick <iammazungu@gmail.com>
Signed-off-by: jquick <iammazungu@gmail.com>
Signed-off-by: jquick <iammazungu@gmail.com>
Signed-off-by: jquick <iammazungu@gmail.com>
Signed-off-by: jquick <iammazungu@gmail.com>
Signed-off-by: jquick <iammazungu@gmail.com>
Signed-off-by: jquick <iammazungu@gmail.com>
Signed-off-by: jquick <iammazungu@gmail.com>
Signed-off-by: jquick <iammazungu@gmail.com>
- This change prevents thet pet bar window from nudging upward on login while using the bottom align option
- Made the palette manager open to shared by default - Made pet palette keys use the pet name only so they stay the same across job and sub job changes - Gave each jug pet its own palette while keeping one shared palette for Charmed pets - Showed the right jug pets for horizon versus retail and added spaced names in the dropdown list - Removed redundant palette settings from the global and bar config tabs - Fixed the palette manager button text getting cut off - Fixed copying macros into other so they show up correctly instead of only changing the count
Signed-off-by: jquick <iammazungu@gmail.com>
Signed-off-by: jquick <iammazungu@gmail.com>
Signed-off-by: jquick <iammazungu@gmail.com>
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