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86
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A classic Ping Pong game built in x86 Assembly language for DOS. Features real-time paddle movement, ball physics, score tracking, keyboard interrupt handling, timer-driven animation and direct video memory manipulation using BIOS/DOS interrupts.
dos pong ping-pong nasm assembly-language-programming computer-architecture interrupts 8086 86 video-memory x86-assembly assembly-lang timer-isr
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Updated
Jun 21, 2026 - Assembly
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Updated
Dec 1, 2017
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