cd32
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A fan-remake of the classic strategy and platform game for MS-DOS and the Commodore Amiga remade for Microsoft Windows, Apple MacOS and Debian based Linux using Mhatxotic Engine.
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Aug 21, 2026 - Lua
Reverse-engineering notes on HeroQuest II: Legacy of Sorasil (Gremlin, 1994) for the Amiga CD32 — RNC ProPack 1 with a rotating XOR key, a hunk file that decrunches and relocates itself in 584 bytes, and an ECS display on AGA silicon with Akiko measured to zero.
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Aug 28, 2026 - Python
Alfred Chicken (Twilight / Mindscape, Amiga CD32, 1993): structural documentation read from an original pressed disc, the first physical one in this set. Settles that the thirteen-zero CATALOG is the mastering not the dumper, that the overrun past the declared volume is cut into the glass master, and verifies MODE1/2048 by descrambling.
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Aug 29, 2026 - Python
Reverse-engineering notes on Microcosm (Psygnosis, 1994) for the Amiga CD32: 92% of the data track is one 483 MB video file of 30,707 frames, decoded straight into 8 AGA bitplanes. Documentation only.
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Aug 28, 2026 - Python
Reverse-engineering notes on Gloom (Black Magic Software / Guildhall, 1995) for the Amiga CD32: a chunky texture-mapped renderer that never touches Akiko, because its framebuffer is a copper list with one MOVE per pixel
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Aug 28, 2026 - Python
Structural teardown of Myth: History in the Making (Amiga CD32, System 3). The disc is the 1992 three-floppy release pressed whole - three 880 KiB disk images plus an 18 KB shim - behind a hole of exactly 50 MiB. Bytekiller under the magic DAVE, a hand-written LoadSeg, an Akiko CD driver, and a PVD date the disc itself falsifies.
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Aug 28, 2026 - Python
Structural documentation of the Amiga CD32 release of Universe (Core Design, 1994): a 16-opcode bytecode interpreter, RNC ProPack nested three levels deep, 602 KB of four-language script, Akiko's CD-ROM and I2C EEPROM ports driven by hand, and an ECS display on AGA silicon.
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Aug 28, 2026 - Python
Reverse-engineering notes on Guardian (Acid Software, 1994) for the Amiga CD32: a polygon engine that fills every scanline with one Blitter cookie-cut into four interleaved bitplanes, a 24-bit per-scanline copper sky, and Akiko measured to zero for the eleventh time
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Aug 28, 2026 - Python
James Pond 2: Codename RoboCod (Amiga CD32, 1993) — measurements of the pressed disc: a 128.000000 MiB hole, 93.9 % of the file bytes as CDXL video, a three-language manual with no characters in it, and a boot script that is a signed development diary. Nineteenth disc in the CD32 set.
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Aug 29, 2026 - Python
Reverse-engineering notes on Marvin's Marvellous Adventure (21st Century Entertainment, 1994/1995) for the Amiga CD32: disc layout, Puzzle V2.0 level format, planar graphics, in-house music modules, CDXL intro, and a great deal of leftover development material.
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Aug 27, 2026 - Python
Reverse-engineering notes on Dragonstone (Core Design, 1995) for the Amiga CD32: disc layout, RNC ProPack, the AmigaDOS boot chain, three-language text, and the leftovers -- a cut level, a floppy prompt, and an Exec object file in sector 21.
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Aug 27, 2026 - Python
Reverse-engineering notes on Legends (Krisalis Software, 1996) for the Amiga CD32: a six-floppy A1200 game on a CD, a Bytekiller decruncher, a hand-written LoadSeg, and the developers' photographs
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Aug 27, 2026 - Python
Structural documentation of the Amiga CD32 release of Superfrog (Team 17, 1994). A compilation master: the game plus Super Stardust and Arcade Pool demos. The 1993 three-floppy layout recovered exactly from the CD binary; the resident band ceiling broken by 0.64 %; cruncher follows the label, .TM block follows the tool.
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Aug 28, 2026 - Python
Reverse-engineering notes on Banshee (Core Design, 1994) for the Amiga CD32: a same-label control against Dragonstone, a 640x512 HAM8 picture nothing runs, RNC ProPack method 2 inside an executable, and a debug hook in the shipped boot script
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Aug 28, 2026 - Python
Liberation: Captive II (Byte Engineers/Mindscape, 1994, Amiga CD32) — the largest CD32 data track in the series, 91 % of it speech: three Wyvern shared libraries that are the 3D engine, 10,792 pre-rendered wall sprites instead of a texture mapper, three generators run at boot, and a text system that shipped with its author's note to translators
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Aug 27, 2026 - Python
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