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cd32

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Reverse-engineering notes on HeroQuest II: Legacy of Sorasil (Gremlin, 1994) for the Amiga CD32 — RNC ProPack 1 with a rotating XOR key, a hunk file that decrunches and relocates itself in 584 bytes, and an ECS display on AGA silicon with Akiko measured to zero.

  • Updated Aug 28, 2026
  • Python

Alfred Chicken (Twilight / Mindscape, Amiga CD32, 1993): structural documentation read from an original pressed disc, the first physical one in this set. Settles that the thirteen-zero CATALOG is the mastering not the dumper, that the overrun past the declared volume is cut into the glass master, and verifies MODE1/2048 by descrambling.

  • Updated Aug 29, 2026
  • Python

Structural teardown of Myth: History in the Making (Amiga CD32, System 3). The disc is the 1992 three-floppy release pressed whole - three 880 KiB disk images plus an 18 KB shim - behind a hole of exactly 50 MiB. Bytekiller under the magic DAVE, a hand-written LoadSeg, an Akiko CD driver, and a PVD date the disc itself falsifies.

  • Updated Aug 28, 2026
  • Python

Structural documentation of the Amiga CD32 release of Universe (Core Design, 1994): a 16-opcode bytecode interpreter, RNC ProPack nested three levels deep, 602 KB of four-language script, Akiko's CD-ROM and I2C EEPROM ports driven by hand, and an ECS display on AGA silicon.

  • Updated Aug 28, 2026
  • Python

Reverse-engineering notes on Guardian (Acid Software, 1994) for the Amiga CD32: a polygon engine that fills every scanline with one Blitter cookie-cut into four interleaved bitplanes, a 24-bit per-scanline copper sky, and Akiko measured to zero for the eleventh time

  • Updated Aug 28, 2026
  • Python

James Pond 2: Codename RoboCod (Amiga CD32, 1993) — measurements of the pressed disc: a 128.000000 MiB hole, 93.9 % of the file bytes as CDXL video, a three-language manual with no characters in it, and a boot script that is a signed development diary. Nineteenth disc in the CD32 set.

  • Updated Aug 29, 2026
  • Python

Reverse-engineering notes on Marvin's Marvellous Adventure (21st Century Entertainment, 1994/1995) for the Amiga CD32: disc layout, Puzzle V2.0 level format, planar graphics, in-house music modules, CDXL intro, and a great deal of leftover development material.

  • Updated Aug 27, 2026
  • Python

Reverse-engineering notes on Dragonstone (Core Design, 1995) for the Amiga CD32: disc layout, RNC ProPack, the AmigaDOS boot chain, three-language text, and the leftovers -- a cut level, a floppy prompt, and an Exec object file in sector 21.

  • Updated Aug 27, 2026
  • Python

Structural documentation of the Amiga CD32 release of Superfrog (Team 17, 1994). A compilation master: the game plus Super Stardust and Arcade Pool demos. The 1993 three-floppy layout recovered exactly from the CD binary; the resident band ceiling broken by 0.64 %; cruncher follows the label, .TM block follows the tool.

  • Updated Aug 28, 2026
  • Python

Liberation: Captive II (Byte Engineers/Mindscape, 1994, Amiga CD32) — the largest CD32 data track in the series, 91 % of it speech: three Wyvern shared libraries that are the 3D engine, 10,792 pre-rendered wall sprites instead of a texture mapper, three generators run at boot, and a text system that shipped with its author's note to translators

  • Updated Aug 27, 2026
  • Python

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