CGRA-Flow is an integrated framework for CGRA compilation, exploration, synthesis, and development.
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Updated
Jun 17, 2026 - Python
CGRA-Flow is an integrated framework for CGRA compilation, exploration, synthesis, and development.
A portable framework to map DFG (dataflow graph, representing an application) on spatial accelerators.
Advanced Playstation Portable (PSP) Media Engine library providing access to the ME's native core functions, and to the VME, facilitating integration and usage in homebrew projects.
PSP Media Engine's Cracking the Unknown: The Virtual Mobile Engine (VME), the specialized move instructions, bitstream/context, and local DMACs, as well as the VLD unit and H.264 decoder
Dynamically Reconfigurable Architecture Template and Cycle-level Microarchitecture Simulator for Dataflow AcCelerators
DRA+RISC-V Exploration Framework
A low power platform based on X-HEEP and integrating the ESL-CGRA
Code examples demonstrating how to use Sony's Virtual Mobile Engine 2 (VME2) and take advantage of this reconfigurable CGRA, plus an extension for the `me-custom-core` library to ease VME use in homebrew.
Application Mapping Framework for spatially mapping CGRAs using Genetic Algorithm
A static dataflow CGRA with dynamic dataflow execution capability
Repository created for "Computação Gráfica" - CGRA
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