High-performance, engine-agnostic fixed-point physics for deterministic 2D, 3D, and mixed-dimension lockstep games and simulations.
simulation dotnet physics game-development physics-engine collision-detection fixed-point deterministic lockstep 2d-physics continuous-collision-detection 3d-physics rigid-body engine-agnostic fixed-point-physics
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Updated
Aug 6, 2026 - C#